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82 行
2.7 KiB
82 行
2.7 KiB
using System;
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using System.IO;
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using UnityEngine;
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using UnityEditor;
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namespace UnityEditor.Experimental.Rendering.HDPipeline
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{
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[InitializeOnLoad]
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public class HDRPVersion
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{
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// 1 changed emissive color
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// 2 add decal mode in decal material
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static public int hdrpVersion = 2;
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static public int GetCurrentHDRPProjectVersion()
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{
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string[] version = new string[1];
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try
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{
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version = File.ReadAllLines("ProjectSettings/HDRPProjectVersion.txt");
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}
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catch
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{
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// Don't display warning
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//Debug.LogWarning("Unable to read from ProjectSettings/HDRPProjectVersion.txt - Assign default version value");
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// When we don't find HDRPProjectVersion file we return the current value. Because this happen when you create new project.
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return hdrpVersion;
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}
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return int.Parse(version[0]);
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}
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static public void WriteCurrentHDRPProjectVersion()
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{
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string[] newVersion = new string[1];
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newVersion[0] = hdrpVersion.ToString();
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try
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{
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File.WriteAllLines("ProjectSettings/HDRPProjectVersion.txt", newVersion);
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}
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catch
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{
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Debug.LogWarning("Unable to write ProjectSettings/HDRPProjectVersion.txt");
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}
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}
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static HDRPVersion()
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{
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/*
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// Compare project version with current version - Trigger an upgrade if user ask for it
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if (false) //GetCurrentHDRPProjectVersion() < hdrpVersion) // TODO: Disable for now as it doesn't work correctly
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{
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if (EditorUtility.DisplayDialog("A newer version of HDRP has been detected",
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"Do you want to upgrade your materials to newer version?\n You can also upgrade manually materials in 'Edit -> Render Pipeline' submenu", "Yes", "No"))
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{
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UpgradeMenuItems.UpdateMaterialToNewerVersion();
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}
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}
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*/
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}
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}
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public class FileModificationWarning : UnityEditor.AssetModificationProcessor
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{
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static string[] OnWillSaveAssets(string[] paths)
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{
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foreach (string path in paths)
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{
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// Detect when we save project and write our HDRP version at this time.
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if (path == "ProjectSettings/ProjectSettings.asset")
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{
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// Update current project version with HDRP version
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HDRPVersion.WriteCurrentHDRPProjectVersion();
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}
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}
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return paths;
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}
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}
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}
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