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Peter Bay Bastian 07a3cce6 Move line that initalized the configured textures into the catch block, so that it doesn't do it all the time 7 年前
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AssetCallbacks Run code formatter. 7 年前
Data Make HD Shader Graph sub-shader specify RenderPipeline so that it doesn't break LW support 7 年前
Drawing Merge pull request #1399 from Unity-Technologies/sg/remove-2018.1-ifdefs 7 年前
Importers Move line that initalized the configured textures into the catch block, so that it doesn't do it all the time 7 年前
Resources Run code formatter. 7 年前
Templates Merge pull request #1392 from Unity-Technologies/sg/move-hd-subshader-to-package 7 年前
Util Merge pull request #1399 from Unity-Technologies/sg/remove-2018.1-ifdefs 7 年前
AssetCallbacks.meta [Material Graph]Refactoring drawing. Working general drawing. 9 年前
Data.meta Move graph things from Runtime to Editor 7 年前
DefaultShaderIncludes.cs Fix shader include paths, update gitignore, add meta files and replace UNITY_SHADERGRAPH_DEVMODE with an optional DebugOutput directory 7 年前
DefaultShaderIncludes.cs.meta Placeholder shader includes. 7 年前
Drawing.meta [Material Graph]Refactoring drawing. Working general drawing. 9 年前
Importers.meta [Improvements]Change workflow to work with new montreal importer work (scriptable importer) 8 年前
Resources.meta upgrading to new shader library. 7 年前
Templates.meta [Shader Graph] Rearrange project structure. 9 年前
Unity.ShaderGraph.Editor.asmdef Move lightweight sub-shaders and templates to SRP repository 7 年前
Unity.ShaderGraph.Editor.asmdef.meta Assembly Definition Files 7 年前
Util.meta [Material Graph]Refactoring drawing. Working general drawing. 9 年前