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mmikk 30fbb008 bugfix, workaround for missing SetInt on shader feature backfired 8 年前
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ClusteredUtils.h some arb. bug fixes for clustered and further integration changes 8 年前
ClusteredUtils.h.meta Add support for directional light 8 年前
FinalPass.shader fptl: proper linear rendering 8 年前
FinalPass.shader.meta More work 8 年前
FptlLighting.cs some arb. bug fixes for clustered and further integration changes 8 年前
FptlLighting.cs.meta throwing in fptl project 8 年前
Internal-DeferredReflections.shader bugfix, workaround for missing SetInt on shader feature backfired 8 年前
Internal-DeferredReflections.shader.meta throwing in fptl project 8 年前
Internal-DeferredShading.shader bugfix, workaround for missing SetInt on shader feature backfired 8 年前
Internal-DeferredShading.shader.meta throwing in fptl project 8 年前
LightDefinitions.cs [fptl] converted shaders to use autogenerated .hlsl includes 8 年前
LightDefinitions.cs.hlsl [fptl] converted shaders to use autogenerated .hlsl includes 8 年前
LightDefinitions.cs.hlsl.meta Add support for directional light 8 年前
LightDefinitions.cs.meta throwing in fptl project 8 年前
lightlistbuild-clustered.compute some arb. bug fixes for clustered and further integration changes 8 年前
lightlistbuild-clustered.compute.meta Add a test scene for HDRenderLoop 8 年前
lightlistbuild.compute spot is Z aligned in unity 8 年前
lightlistbuild.compute.meta throwing in fptl project 8 年前
renderloopfptl.asset make all kernels available and slot in clustered shader 8 年前
renderloopfptl.asset.meta throwing in fptl project 8 年前
scrbound.compute [fptl] converted shaders to use autogenerated .hlsl includes 8 年前
scrbound.compute.meta throwing in fptl project 8 年前