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Evgenii Golubev 5116a0d4 Make 'AreaLightData.twoSided' a bool 8 年前
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Resources HDRenderLoop: Change prototype of Eval and LightLoop function, now take float 3 instead of float4 for lighting 8 年前
SinglePass HDRenderLoop: Clean some code and move file - AdditionalLightData now required on lights 8 年前
Forward.hlsl HDRenderLoop: Move file/create file/Rename stuff - Related to lighting and shadow 8 年前
Forward.hlsl.meta HDRenderLoop: miss a meta file 8 年前
LightDefinition.cs Make 'AreaLightData.twoSided' a bool 8 年前
LightDefinition.cs.hlsl Make 'AreaLightData.twoSided' a bool 8 年前
LightDefinition.cs.hlsl.meta switched HDRenderLoop over to generated .hlsl 8 年前
LightDefinition.cs.meta Change LightingDefinition.hlsl to LightDefinition.cs 8 年前
Lighting.hlsl HDRenderLoop: Remove Shaders folder and move all files at root + rename XXXDefault.shader to XXX.shader 8 年前
Lighting.hlsl.meta Very minimal loop done, display red shader 8 年前
Resources.meta HDRenderLoop: Loop now work in standalone win64 player 8 年前
SinglePass.meta HDRenderLoop: Lot of stuffs - try to prepare for various lighting architecture 8 年前