您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
38 行
1.5 KiB
38 行
1.5 KiB
namespace UnityEngine.Experimental.Rendering.HDPipeline
|
|
{
|
|
[ExecuteInEditMode]
|
|
public abstract class SkySettings : ScriptableObject
|
|
{
|
|
[Range(0,360)]
|
|
public float rotation = 0.0f;
|
|
public float exposure = 0.0f;
|
|
public float multiplier = 1.0f;
|
|
public SkyResolution resolution = SkyResolution.SkyResolution256;
|
|
public EnvironementUpdateMode updateMode = EnvironementUpdateMode.OnChanged;
|
|
public float updatePeriod = 0.0f;
|
|
public Cubemap lightingOverride = null;
|
|
|
|
public override int GetHashCode()
|
|
{
|
|
unchecked
|
|
{
|
|
int hash = 13;
|
|
hash = hash * 23 + rotation.GetHashCode();
|
|
hash = hash * 23 + exposure.GetHashCode();
|
|
hash = hash * 23 + multiplier.GetHashCode();
|
|
|
|
// TODO: Fixme once we switch to .Net 4.6+
|
|
//>>>
|
|
hash = hash * 23 + ((int)resolution).GetHashCode(); // Enum.GetHashCode generates garbade on .NET 3.5... Wtf !?
|
|
hash = hash * 23 + ((int)updateMode).GetHashCode();
|
|
//<<<
|
|
|
|
hash = hash * 23 + updatePeriod.GetHashCode();
|
|
hash = lightingOverride != null ? hash * 23 + rotation.GetHashCode() : hash;
|
|
return hash;
|
|
}
|
|
}
|
|
|
|
public abstract SkyRenderer GetRenderer();
|
|
}
|
|
}
|