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Master node settings

The settings on master nodes now live in a small window that you can toggle on and off. The settings menu allows you to change various rendering settings for your shader.

Editable property names

The property reference names are now editable. It is also now possible to make the properties not exposed.

Bug fixes and minor changes

  • Fixed an issue where vector 1 node was not evaluating properly. (#334 and #337)
  • Properties can now be copied and pasted.
  • Pasting a property node into another graph will now convert it to a concrete node. (#300)
  • Make nodes that are copied from one graph to another spawn in the center of the current view. (#333)