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51 行
1.4 KiB

using System;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Serializable]
public class SerializableTexture
{
[SerializeField]
string m_SerializedTexture;
[SerializeField]
string m_Guid;
[NonSerialized]
Texture m_Texture;
[Serializable]
class TextureHelper
{
public Texture texture;
}
public Texture texture
{
get
{
if (!string.IsNullOrEmpty(m_SerializedTexture))
{
var textureHelper = new TextureHelper();
EditorJsonUtility.FromJsonOverwrite(m_SerializedTexture, textureHelper);
m_SerializedTexture = null;
m_Guid = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(textureHelper.texture));
m_Texture = textureHelper.texture;
}
else if (!string.IsNullOrEmpty(m_Guid) && m_Texture == null)
{
m_Texture = AssetDatabase.LoadAssetAtPath<Texture>(AssetDatabase.GUIDToAssetPath(m_Guid));
}
return m_Texture;
}
set
{
m_SerializedTexture = null;
m_Guid = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(value));
m_Texture = value;
}
}
}
}