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51 行
1.4 KiB
51 行
1.4 KiB
using System;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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[Serializable]
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public class SerializableCubemap
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{
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[SerializeField]
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string m_SerializedCubemap;
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[SerializeField]
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string m_Guid;
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[NonSerialized]
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Cubemap m_Cubemap;
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[Serializable]
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class CubemapHelper
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{
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public Cubemap cubemap;
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}
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public Cubemap cubemap
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{
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get
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{
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if (!string.IsNullOrEmpty(m_SerializedCubemap))
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{
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var textureHelper = new CubemapHelper();
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EditorJsonUtility.FromJsonOverwrite(m_SerializedCubemap, textureHelper);
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m_SerializedCubemap = null;
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m_Guid = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(textureHelper.cubemap));
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m_Cubemap = textureHelper.cubemap;
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}
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else if (!string.IsNullOrEmpty(m_Guid) && m_Cubemap == null)
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{
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m_Cubemap = AssetDatabase.LoadAssetAtPath<Cubemap>(AssetDatabase.GUIDToAssetPath(m_Guid));
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}
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return m_Cubemap;
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}
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set
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{
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m_SerializedCubemap = null;
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m_Guid = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(value));
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m_Cubemap = value;
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}
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}
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}
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}
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