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51 行
1.4 KiB

using System;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Serializable]
public class SerializableCubemap
{
[SerializeField]
string m_SerializedCubemap;
[SerializeField]
string m_Guid;
[NonSerialized]
Cubemap m_Cubemap;
[Serializable]
class CubemapHelper
{
public Cubemap cubemap;
}
public Cubemap cubemap
{
get
{
if (!string.IsNullOrEmpty(m_SerializedCubemap))
{
var textureHelper = new CubemapHelper();
EditorJsonUtility.FromJsonOverwrite(m_SerializedCubemap, textureHelper);
m_SerializedCubemap = null;
m_Guid = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(textureHelper.cubemap));
m_Cubemap = textureHelper.cubemap;
}
else if (!string.IsNullOrEmpty(m_Guid) && m_Cubemap == null)
{
m_Cubemap = AssetDatabase.LoadAssetAtPath<Cubemap>(AssetDatabase.GUIDToAssetPath(m_Guid));
}
return m_Cubemap;
}
set
{
m_SerializedCubemap = null;
m_Guid = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(value));
m_Cubemap = value;
}
}
}
}