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35 行
979 B

using System;
using UnityEngine;
using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
{
[Serializable]
public class Matrix3ShaderProperty : MatrixShaderProperty
{
public Matrix3ShaderProperty()
{
displayName = "Matrix3";
}
public override PropertyType propertyType
{
get { return PropertyType.Matrix3; }
}
public override string GetPropertyDeclarationString(string delimiter = ";")
{
return "float4x4 " + referenceName + " = float4x4(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0)" + delimiter;
}
public override INode ToConcreteNode()
{
return new Matrix3Node
{
row0 = new Vector3(value.m00, value.m01, value.m02),
row1 = new Vector3(value.m10, value.m11, value.m12),
row2 = new Vector3(value.m20, value.m21, value.m22)
};
}
}
}