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78 行
2.3 KiB

Shader "hidden/preview/PartialDerivative_CA98ACC1"
{
Properties
{
}
CGINCLUDE
#include "UnityCG.cginc"
void Unity_DDX_Coarse_float(float In, out float Out)
{
Out = ddx_coarse(In);
}
struct GraphVertexInput
{
float4 vertex : POSITION;
float3 normal : NORMAL;
float4 tangent : TANGENT;
float4 texcoord0 : TEXCOORD0;
float4 lightmapUV : TEXCOORD1;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
struct SurfaceInputs{
};
struct SurfaceDescription{
float _PartialDerivative_CA98ACC1_Out;
};
void ScaleSurfaceDescription(inout SurfaceDescription surface, float scale){
surface._PartialDerivative_CA98ACC1_Out = scale * surface._PartialDerivative_CA98ACC1_Out;
};
void AddSurfaceDescription(inout SurfaceDescription base, in SurfaceDescription add){
base._PartialDerivative_CA98ACC1_Out = base._PartialDerivative_CA98ACC1_Out + add._PartialDerivative_CA98ACC1_Out;
};
float Vector1_13AB6CC;
GraphVertexInput PopulateVertexData(GraphVertexInput v){
return v;
}
SurfaceDescription PopulateSurfaceData(SurfaceInputs IN) {
float _PartialDerivative_CA98ACC1_Out;
Unity_DDX_Coarse_float(Vector1_13AB6CC, _PartialDerivative_CA98ACC1_Out);
SurfaceDescription surface = (SurfaceDescription)0;
surface._PartialDerivative_CA98ACC1_Out = _PartialDerivative_CA98ACC1_Out;
return surface;
}
ENDCG
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 100
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct GraphVertexOutput
{
float4 position : POSITION;
};
GraphVertexOutput vert (GraphVertexInput v)
{
v = PopulateVertexData(v);
GraphVertexOutput o;
o.position = UnityObjectToClipPos(v.vertex);
return o;
}
fixed4 frag (GraphVertexOutput IN) : SV_Target
{
SurfaceInputs surfaceInput = (SurfaceInputs)0;;
SurfaceDescription surf = PopulateSurfaceData(surfaceInput);
return half4(surf._PartialDerivative_CA98ACC1_Out, surf._PartialDerivative_CA98ACC1_Out, surf._PartialDerivative_CA98ACC1_Out, 1.0);
}
ENDCG
}
}
}