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using System;
using System.Collections.Generic;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
using Attribute = System.Attribute;
namespace UnityEngine.TestTools.Graphics
{
/// <summary>
/// Marks a test which takes <c>GraphicsTestCase</c> instances as wanting to have them generated automatically by
/// the scene/reference-image management feature in the framework.
/// </summary>
public class UseGraphicsTestCasesAttribute : Attribute, ITestBuilder
{
/// <summary>
/// The <c>IGraphicsTestCaseProvider</c> which will be used to generate the <c>GraphicsTestCase</c> instances for the tests.
/// </summary>
public static IGraphicsTestCaseProvider Provider
{
get
{
#if UNITY_EDITOR
return new UnityEditor.TestTools.Graphics.EditorGraphicsTestCaseProvider();
#else
return new RuntimeGraphicsTestCaseProvider();
#endif
}
}
IEnumerable<TestMethod> ITestBuilder.BuildFrom(IMethodInfo method, Test suite)
{
List<TestMethod> results = new List<TestMethod>();
IGraphicsTestCaseProvider provider = Provider;
try
{
foreach (var testCase in provider.GetTestCases())
{
var test = new TestMethod(method, suite)
{
parms = new TestCaseParameters(new object[] {testCase})
};
test.parms.ApplyToTest(test);
test.Name = System.IO.Path.GetFileNameWithoutExtension(testCase.ScenePath);
results.Add(test);
}
}
catch (Exception ex)
{
Console.WriteLine("Failed to generate graphics testcases!");
Debug.LogException(ex);
throw;
}
suite.Properties.Set("ColorSpace", provider.ColorSpace);
suite.Properties.Set("RuntimePlatform", provider.Platform);
suite.Properties.Set("GraphicsDevice", provider.GraphicsDevice);
Console.WriteLine("Generated {0} graphics test cases.", results.Count);
return results;
}
}
}