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19 行
447 B

using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEditor;
namespace UnityEngine.ScriptableRenderLoop
{
public class ShaderGeneratorMenu
{
[UnityEditor.MenuItem("Renderloop/Generate Shader Includes")]
static void GenerateShaderIncludes()
{
CSharpToHLSL.GenerateAll();
}
}
}