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123 行
2.5 KiB
123 行
2.5 KiB
//
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// This file was automatically generated from Assets/ScriptableRenderLoop/HDRenderLoop/Shaders/LightDefinition.cs. Please don't edit by hand.
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//
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// Generated from UnityEngine.ScriptableRenderLoop.PunctualLightData
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// PackingRules = Exact
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struct PunctualLightData
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{
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float3 positionWS;
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float invSqrAttenuationRadius;
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float3 color;
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float useDistanceAttenuation;
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float3 forward;
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float diffuseScale;
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float3 up;
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float specularScale;
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float3 right;
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float shadowDimmer;
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float angleScale;
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float angleOffset;
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float2 unused2;
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};
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// Generated from UnityEngine.ScriptableRenderLoop.AreaLightData
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// PackingRules = Exact
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struct AreaLightData
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{
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float3 positionWS;
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};
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// Generated from UnityEngine.ScriptableRenderLoop.EnvLightData
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// PackingRules = Exact
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struct EnvLightData
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{
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float3 positionWS;
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};
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// Generated from UnityEngine.ScriptableRenderLoop.PlanarLightData
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// PackingRules = Exact
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struct PlanarLightData
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{
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float3 positionWS;
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};
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//
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// Accessors for UnityEngine.ScriptableRenderLoop.PunctualLightData
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//
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float3 GetPositionWS(PunctualLightData value)
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{
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return value.positionWS;
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}
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float GetInvSqrAttenuationRadius(PunctualLightData value)
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{
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return value.invSqrAttenuationRadius;
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}
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float3 GetColor(PunctualLightData value)
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{
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return value.color;
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}
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float GetUseDistanceAttenuation(PunctualLightData value)
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{
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return value.useDistanceAttenuation;
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}
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float3 GetForward(PunctualLightData value)
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{
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return value.forward;
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}
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float GetDiffuseScale(PunctualLightData value)
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{
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return value.diffuseScale;
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}
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float3 GetUp(PunctualLightData value)
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{
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return value.up;
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}
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float GetSpecularScale(PunctualLightData value)
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{
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return value.specularScale;
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}
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float3 GetRight(PunctualLightData value)
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{
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return value.right;
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}
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float GetShadowDimmer(PunctualLightData value)
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{
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return value.shadowDimmer;
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}
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float GetAngleScale(PunctualLightData value)
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{
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return value.angleScale;
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}
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float GetAngleOffset(PunctualLightData value)
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{
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return value.angleOffset;
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}
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float2 GetUnused2(PunctualLightData value)
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{
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return value.unused2;
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}
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//
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// Accessors for UnityEngine.ScriptableRenderLoop.AreaLightData
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//
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float3 GetPositionWS(AreaLightData value)
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{
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return value.positionWS;
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}
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//
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// Accessors for UnityEngine.ScriptableRenderLoop.EnvLightData
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//
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float3 GetPositionWS(EnvLightData value)
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{
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return value.positionWS;
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}
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//
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// Accessors for UnityEngine.ScriptableRenderLoop.PlanarLightData
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//
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float3 GetPositionWS(PlanarLightData value)
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{
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return value.positionWS;
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}
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