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147 行
6.9 KiB
147 行
6.9 KiB
using UnityEngine;
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using System.Collections;
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using UnityEngine.Rendering;
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using System.Collections.Generic;
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using System.Reflection;
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using System;
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using UnityEditor;
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//using EditorGUIUtility=UnityEditor.EditorGUIUtility;
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namespace UnityEngine.ScriptableRenderLoop
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{
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[CustomEditor(typeof(HDRenderLoop))]
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public class HDRenderLoopInspector : Editor
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{
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private class Styles
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{
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public readonly GUIContent debugParameters = new GUIContent("Debug Parameters");
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public readonly GUIContent debugViewMaterial = new GUIContent("DebugView Material", "Display various properties of Materials.");
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public readonly GUIContent displayOpaqueObjects = new GUIContent("Display Opaque Objects", "Toggle opaque objects rendering on and off.");
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public readonly GUIContent displayTransparentObjects = new GUIContent("Display Transparent Objects", "Toggle transparent objects rendering on and off.");
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public readonly GUIContent enableTonemap = new GUIContent("Enable Tonemap");
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public readonly GUIContent exposure = new GUIContent("Exposure");
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public bool isDebugViewMaterialInit = false;
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public GUIContent[] debugViewMaterialStrings = null;
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public int[] debugViewMaterialValues = null;
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}
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private static Styles s_Styles = null;
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private static Styles styles { get { if (s_Styles == null) s_Styles = new Styles(); return s_Styles; } }
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const float kMaxExposure = 32.0f;
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void FillWithProperties(Type type, GUIContent[] debugViewMaterialStrings, int[] debugViewMaterialValues, bool isBSDFData, ref int index)
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{
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object[] attributes = type.GetCustomAttributes(true);
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// Get attribute to get the start number of the value for the enum
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GenerateHLSL attr = attributes[0] as GenerateHLSL;
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FieldInfo[] fields = type.GetFields();
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string subNamespace = type.Namespace.Substring(type.Namespace.LastIndexOf((".")) + 1);
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int localIndex = 0;
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foreach (var field in fields)
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{
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string name = field.Name;
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// Check if the display name have been override by the users
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if (Attribute.IsDefined(field, typeof(SurfaceDataAttributes)))
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{
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var propertyAttr = (SurfaceDataAttributes[])field.GetCustomAttributes(typeof(SurfaceDataAttributes), false);
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if (propertyAttr[0].displayName != "")
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{
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name = propertyAttr[0].displayName;
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}
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}
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name = (isBSDFData ? "Engine/" : "") + subNamespace + "/" + name;
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debugViewMaterialStrings[index] = new GUIContent(name);
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debugViewMaterialValues[index] = attr.debugCounterStart + (int)localIndex;
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index++;
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localIndex++;
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}
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}
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void FillWithPropertiesEnum(Type type, GUIContent[] debugViewMaterialStrings, int[] debugViewMaterialValues, bool isBSDFData, ref int index)
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{
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String[] names = Enum.GetNames(type);
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int localIndex = 0;
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foreach (var value in Enum.GetValues(type))
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{
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string name = (isBSDFData ? "Engine/" : "") + names[localIndex];
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debugViewMaterialStrings[index] = new GUIContent(name);
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debugViewMaterialValues[index] = (int)value;
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index++;
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localIndex++;
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}
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}
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public override void OnInspectorGUI()
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{
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HDRenderLoop renderLoop = target as HDRenderLoop;
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if (renderLoop)
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{
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HDRenderLoop.DebugParameters debugParameters = renderLoop.debugParameters;
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EditorGUILayout.LabelField(styles.debugParameters);
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EditorGUI.indentLevel++;
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EditorGUI.BeginChangeCheck();
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if (!styles.isDebugViewMaterialInit)
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{
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String[] varyingNames = Enum.GetNames(typeof(HDRenderLoop.DebugViewVaryingMode));
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String[] GBufferNames = Enum.GetNames(typeof(HDRenderLoop.DebugViewGbufferMode));
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// +1 for the zero case
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int num = 1 + varyingNames.Length
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+ GBufferNames.Length
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+ typeof(Builtin.BuiltinData).GetFields().Length
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+ typeof(Lit.SurfaceData).GetFields().Length
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+ typeof(Lit.BSDFData).GetFields().Length;
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styles.debugViewMaterialStrings = new GUIContent[num];
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styles.debugViewMaterialValues = new int[num];
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int index = 0;
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// 0 is a reserved number
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styles.debugViewMaterialStrings[0] = new GUIContent("None");
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styles.debugViewMaterialValues[0] = 0;
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index++;
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FillWithPropertiesEnum(typeof(HDRenderLoop.DebugViewVaryingMode), styles.debugViewMaterialStrings, styles.debugViewMaterialValues, false, ref index);
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FillWithProperties(typeof(Builtin.BuiltinData), styles.debugViewMaterialStrings, styles.debugViewMaterialValues, false, ref index);
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FillWithProperties(typeof(Lit.SurfaceData), styles.debugViewMaterialStrings, styles.debugViewMaterialValues, false, ref index);
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// Engine
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FillWithPropertiesEnum(typeof(HDRenderLoop.DebugViewGbufferMode), styles.debugViewMaterialStrings, styles.debugViewMaterialValues, true, ref index);
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FillWithProperties(typeof(Lit.BSDFData), styles.debugViewMaterialStrings, styles.debugViewMaterialValues, true, ref index);
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styles.isDebugViewMaterialInit = true;
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}
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debugParameters.debugViewMaterial = EditorGUILayout.IntPopup(styles.debugViewMaterial, (int)debugParameters.debugViewMaterial, styles.debugViewMaterialStrings, styles.debugViewMaterialValues);
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EditorGUILayout.Space();
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debugParameters.enableTonemap = EditorGUILayout.Toggle(styles.enableTonemap, debugParameters.enableTonemap);
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debugParameters.exposure = Mathf.Max(Mathf.Min(EditorGUILayout.FloatField(styles.exposure, debugParameters.exposure), kMaxExposure), -kMaxExposure);
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EditorGUILayout.Space();
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debugParameters.displayOpaqueObjects = EditorGUILayout.Toggle(styles.displayOpaqueObjects, debugParameters.displayOpaqueObjects);
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debugParameters.displayTransparentObjects = EditorGUILayout.Toggle(styles.displayTransparentObjects, debugParameters.displayTransparentObjects);
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if (EditorGUI.EndChangeCheck())
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{
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EditorUtility.SetDirty(renderLoop); // Repaint
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}
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EditorGUI.indentLevel--;
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}
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}
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}
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}
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