您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
60 行
2.1 KiB
60 行
2.1 KiB
#if (SHADERPASS != SHADERPASS_DBUFFER_PROJECTOR) && (SHADERPASS != SHADERPASS_DBUFFER_MESH)
|
|
#error SHADERPASS_is_not_correctly_define
|
|
#endif
|
|
|
|
#include "VertMesh.hlsl"
|
|
|
|
|
|
void MeshDecalsPositionZBias(inout VaryingsToPS input)
|
|
{
|
|
#if defined(UNITY_REVERSED_Z)
|
|
input.vmesh.positionCS.z -= _DecalMeshDepthBias * input.vmesh.positionCS.w;
|
|
#else
|
|
input.vmesh.positionCS.z += _DecalMeshDepthBias * input.vmesh.positionCS.w;
|
|
#endif
|
|
}
|
|
|
|
PackedVaryingsType Vert(AttributesMesh inputMesh)
|
|
{
|
|
VaryingsType varyingsType;
|
|
varyingsType.vmesh = VertMesh(inputMesh);
|
|
#if (SHADERPASS == SHADERPASS_DBUFFER_MESH)
|
|
MeshDecalsPositionZBias(varyingsType);
|
|
#endif
|
|
return PackVaryingsType(varyingsType);
|
|
}
|
|
|
|
void Frag( PackedVaryingsToPS packedInput,
|
|
OUTPUT_DBUFFER(outDBuffer)
|
|
)
|
|
{
|
|
FragInputs input = UnpackVaryingsMeshToFragInputs(packedInput.vmesh);
|
|
DecalSurfaceData surfaceData;
|
|
|
|
#if (SHADERPASS == SHADERPASS_DBUFFER_PROJECTOR)
|
|
float depth = LOAD_TEXTURE2D(_CameraDepthTexture, input.positionSS.xy).x;
|
|
PositionInputs posInput = GetPositionInput(input.positionSS.xy, _ScreenSize.zw, depth, UNITY_MATRIX_I_VP, UNITY_MATRIX_V);
|
|
// Transform from relative world space to decal space (DS) to clip the decal
|
|
float3 positionDS = TransformWorldToObject(posInput.positionWS);
|
|
positionDS = positionDS * float3(1.0, -1.0, 1.0) + float3(0.5, 0.5f, 0.5);
|
|
clip(positionDS); // clip negative value
|
|
clip(1.0 - positionDS); // Clip value above one
|
|
|
|
float4x4 normalToWorld = UNITY_ACCESS_INSTANCED_PROP(matrix, _NormalToWorld);
|
|
GetSurfaceData(positionDS.xz, normalToWorld, surfaceData);
|
|
// have to do explicit test since compiler behavior is not defined for RW resources and discard instructions
|
|
if ((all(positionDS.xyz > 0.0f) && all(1.0f - positionDS.xyz > 0.0f)))
|
|
{
|
|
|
|
#elif (SHADERPASS == SHADERPASS_DBUFFER_MESH)
|
|
GetSurfaceData(input, surfaceData);
|
|
#endif
|
|
uint oldVal = UnpackByte(_DecalHTile[input.positionSS.xy / 8]);
|
|
oldVal |= surfaceData.HTileMask;
|
|
_DecalHTile[input.positionSS.xy / 8] = PackByte(oldVal);
|
|
|
|
#if (SHADERPASS == SHADERPASS_DBUFFER_PROJECTOR)
|
|
}
|
|
#endif
|
|
ENCODE_INTO_DBUFFER(surfaceData, outDBuffer);
|
|
}
|