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24 行
595 B
24 行
595 B
#ifdef SHADER_VARIABLES_INCLUDE_CB
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uint _EnableDecals;
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float2 _DecalAtlasResolution;
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uint _DecalCount;
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#else
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#include "HDRP/Material/Decal//Decal.cs.hlsl"
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StructuredBuffer<DecalData> _DecalDatas;
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TEXTURE2D_ARRAY(_DecalAtlas);
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SAMPLER(sampler_DecalAtlas);
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TEXTURE2D(_DecalAtlas2D);
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SAMPLER(_trilinear_clamp_sampler_DecalAtlas2D);
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RW_TEXTURE2D(float, _DecalHTile); // DXGI_FORMAT_R8_UINT is not supported by Unity
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TEXTURE2D(_DecalHTileTexture);
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UNITY_INSTANCING_BUFFER_START(Decal)
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UNITY_DEFINE_INSTANCED_PROP(float4x4, _NormalToWorld)
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UNITY_INSTANCING_BUFFER_END(matrix)
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#endif
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