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sebastienlagarde 4c55d7e9 Merge pixel and vertex locak object scale, they are identical and the feature are mutually exclusive 7 年前
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BaseLitUI.cs Merge pixel and vertex locak object scale, they are identical and the feature are mutually exclusive 7 年前
BaseLitUI.cs.meta Split LitUI and UnlitUI with base class to share behavior with the MaterialGraph 8 年前
LitUI.cs Merge branch 'Add-Per-Pixel-scale' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
LitUI.cs.meta HDRenderLoop: Update Debug view mode for new parameters 8 年前
StandardSpecularToHDLitMaterialUpgrader.cs [Format]Reformat via format.pl to match the new conventions 8 年前
StandardSpecularToHDLitMaterialUpgrader.cs.meta more property conversions, light intensity conversion, shader LOD toggle, sample shader (WIP), standard specular conversion (WIP) 8 年前
StandardToHDLitMaterialUpgrader.cs [Format]Reformat via format.pl to match the new conventions 8 年前
StandardToHDLitMaterialUpgrader.cs.meta Material Upgrader support first pass 8 年前
SubsurfaceScatteringProfileEditor.Styles.cs SSS editor refactor; fixed a mem leak; fixed broken profile previews 7 年前
SubsurfaceScatteringProfileEditor.Styles.cs.meta SSS editor refactor; fixed a mem leak; fixed broken profile previews 7 年前
SubsurfaceScatteringProfileEditor.cs SSS editor refactor; fixed a mem leak; fixed broken profile previews 7 年前
SubsurfaceScatteringProfileEditor.cs.meta SSS editor refactor; fixed a mem leak; fixed broken profile previews 7 年前