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25 行
857 B

using System.IO;
using System.Linq;
using UnityEngine;
namespace UnityEditor.Experimental.Rendering.HDPipeline
{
static class HDIncludePaths
{
[ShaderIncludePath]
public static string[] GetPaths()
{
var srpMarker = Directory.GetFiles(Application.dataPath, "SRPMARKER", SearchOption.AllDirectories).FirstOrDefault();
var paths = new string[srpMarker == null ? 1 : 2];
var index = 0;
if (srpMarker != null)
{
var rootPath = Directory.GetParent(srpMarker).ToString();
paths[index] = Path.Combine(rootPath, "ScriptableRenderPipeline/HDRenderPipeline");
index++;
}
paths[index] = Path.GetFullPath("Packages/com.unity.render-pipelines.high-definition");
return paths;
}
}
}