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46 行
1.3 KiB
46 行
1.3 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Experimental.Rendering;
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using UnityEngine.Rendering;
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public class DoubleCameraRender : MonoBehaviour
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{
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[Header("Forward Path")]
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[SerializeField] private Camera fwd_Camera;
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[SerializeField] private RenderPipelineAsset fwd_RenderPipelineAsset;
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[Header("Deferred Path")]
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[SerializeField] private Camera dfd_Camera;
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[SerializeField] private RenderPipelineAsset dfd_RenderPipelineAsset;
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[SerializeField] private bool refresh = false;
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[ContextMenu("Refresh targets")]
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public void RefreshTargets()
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{
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RenderPipelineAsset oldPipelineAsset = GraphicsSettings.renderPipelineAsset;
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GraphicsSettings.renderPipelineAsset = fwd_RenderPipelineAsset;
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fwd_Camera.enabled = true;
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fwd_Camera.Render();
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fwd_Camera.enabled = false;
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GraphicsSettings.renderPipelineAsset = dfd_RenderPipelineAsset;
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dfd_Camera.enabled = true;
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dfd_Camera.Render();
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dfd_Camera.enabled = false;
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GraphicsSettings.renderPipelineAsset = oldPipelineAsset;
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}
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private void OnValidate()
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{
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if (refresh)
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{
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RefreshTargets();
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refresh = false;
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}
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}
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}
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