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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SetRandomColor : MonoBehaviour {
public bool createDifferentMaterial = true;
// Use this for initialization
void Start ()
{
Animator[] objA = FindObjectsOfType<Animator>();
foreach (Animator o in objA)
{
float t = Random.value * 4.0f;
o.Update(t);
}
UnityEngine.Object[] obj = Object.FindObjectsOfType(typeof (UnityEngine.SkinnedMeshRenderer));
foreach (Object o in obj)
{
// go.material.color = ;
UnityEngine.SkinnedMeshRenderer r = (UnityEngine.SkinnedMeshRenderer)o;
r.material.SetColor("_BaseColor", Random.ColorHSV(0f, 1f, 1f, 1f, 0.5f, 1f));
}
}
// Update is called once per frame
void Update () {
}
}