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702 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ObjMover : MonoBehaviour {
public GameObject m_obj;
public float m_radius;
public float m_speed;
public float m_phase0;
private Vector3 m_origin;
private float m_angle;
// Use this for initialization
void Start ()
{
m_origin = m_obj.transform.position;
m_angle = m_phase0;
}
// Update is called once per frame
void Update ()
{
Vector3 pos = m_origin + new Vector3(m_radius * Mathf.Cos(m_angle), 0.0f, m_radius * Mathf.Sin(m_angle));
m_obj.transform.position = pos;
m_angle += Time.deltaTime * m_speed;
}
}