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530 行
26 KiB
530 行
26 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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namespace UnityEngine.Experimental.Rendering.HDPipeline
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{
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[GenerateHLSL]
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public enum DebugLightingMode
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{
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None,
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DiffuseLighting,
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SpecularLighting,
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VisualizeCascade
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}
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public class DebugDisplaySettings
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{
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public static string kEnableShadowDebug = "Enable Shadows";
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public static string kShadowDebugMode = "Shadow Debug Mode";
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public static string kShadowSelectionDebug = "Use Selection";
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public static string kShadowMapIndexDebug = "Shadow Map Index";
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public static string kShadowAtlasIndexDebug = "Shadow Atlas Index";
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public static string kShadowMinValueDebug = "Shadow Range Min Value";
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public static string kShadowMaxValueDebug = "Shadow Range Max Value";
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public static string kLightingDebugMode = "Lighting Debug Mode";
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public static string kOverrideSmoothnessDebug = "Override Smoothness";
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public static string kOverrideSmoothnessValueDebug = "Override Smoothness Value";
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public static string kDebugLightingAlbedo = "Debug Lighting Albedo";
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public static string kFullScreenDebugMode = "Fullscreen Debug Mode";
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public static string kDisplaySkyReflectionDebug = "Display Sky Reflection";
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public static string kSkyReflectionMipmapDebug = "Sky Reflection Mipmap";
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public static string kTileDebug = "Tile Debug By Category";
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public float debugOverlayRatio = 0.33f;
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public FullScreenDebugMode fullScreenDebugMode = FullScreenDebugMode.None;
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public MaterialDebugSettings materialDebugSettings = new MaterialDebugSettings();
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public LightingDebugSettings lightingDebugSettings = new LightingDebugSettings();
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public RenderingDebugSettings renderingDebugSettings = new RenderingDebugSettings();
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private static bool isDebugViewMaterialInit = false;
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public static GUIContent[] debugViewMaterialStrings = null;
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public static int[] debugViewMaterialValues = null;
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public static GUIContent[] debugViewEngineStrings = null;
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public static int[] debugViewEngineValues = null;
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public static GUIContent[] debugViewMaterialVaryingStrings = null;
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public static int[] debugViewMaterialVaryingValues = null;
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public static GUIContent[] debugViewMaterialPropertiesStrings = null;
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public static int[] debugViewMaterialPropertiesValues = null;
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public static GUIContent[] debugViewMaterialGBufferStrings = null;
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public static int[] debugViewMaterialGBufferValues = null;
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public static GUIContent[] lightingFullScreenDebugStrings = null;
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public static int[] lightingFullScreenDebugValues = null;
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public static GUIContent[] renderingFullScreenDebugStrings = null;
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public static int[] renderingFullScreenDebugValues = null;
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public DebugDisplaySettings()
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{
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BuildDebugRepresentation();
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}
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public int GetDebugMaterialIndex()
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{
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return materialDebugSettings.GetDebugMaterialIndex();
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}
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public DebugLightingMode GetDebugLightingMode()
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{
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return lightingDebugSettings.debugLightingMode;
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}
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public bool IsDebugDisplayEnabled()
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{
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return materialDebugSettings.IsDebugDisplayEnabled() || lightingDebugSettings.IsDebugDisplayEnabled();
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}
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public bool IsDebugMaterialDisplayEnabled()
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{
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return materialDebugSettings.IsDebugDisplayEnabled();
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}
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public void SetDebugViewMaterial(int value)
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{
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if (value != 0)
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lightingDebugSettings.debugLightingMode = DebugLightingMode.None;
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materialDebugSettings.SetDebugViewMaterial(value);
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}
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public void SetDebugViewEngine(int value)
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{
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if (value != 0)
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lightingDebugSettings.debugLightingMode = DebugLightingMode.None;
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materialDebugSettings.SetDebugViewEngine(value);
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}
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public void SetDebugViewVarying(Attributes.DebugViewVarying value)
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{
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if (value != 0)
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lightingDebugSettings.debugLightingMode = DebugLightingMode.None;
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materialDebugSettings.SetDebugViewVarying(value);
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}
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public void SetDebugViewProperties(Attributes.DebugViewProperties value)
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{
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if (value != 0)
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lightingDebugSettings.debugLightingMode = DebugLightingMode.None;
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materialDebugSettings.SetDebugViewProperties(value);
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}
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public void SetDebugViewGBuffer(int value)
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{
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if (value != 0)
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lightingDebugSettings.debugLightingMode = DebugLightingMode.None;
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materialDebugSettings.SetDebugViewGBuffer(value);
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}
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public void SetDebugLightingMode(DebugLightingMode value)
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{
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if(value != 0)
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materialDebugSettings.DisableMaterialDebug();
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lightingDebugSettings.debugLightingMode = value;
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}
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public void RegisterDebug()
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{
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DebugMenuManager.instance.AddDebugItem<float>("Display Stats", "Frame Rate", () => 1.0f / Time.smoothDeltaTime, null, DebugItemFlag.DynamicDisplay);
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DebugMenuManager.instance.AddDebugItem<float>("Display Stats", "Frame Time (ms)", () => Time.smoothDeltaTime * 1000.0f, null, DebugItemFlag.DynamicDisplay);
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DebugMenuManager.instance.AddDebugItem<int>("Material", "Material",() => materialDebugSettings.debugViewMaterial, (value) => SetDebugViewMaterial((int)value), DebugItemFlag.None, new DebugItemHandlerIntEnum(DebugDisplaySettings.debugViewMaterialStrings, DebugDisplaySettings.debugViewMaterialValues));
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DebugMenuManager.instance.AddDebugItem<int>("Material", "Engine",() => materialDebugSettings.debugViewEngine, (value) => SetDebugViewEngine((int)value), DebugItemFlag.None, new DebugItemHandlerIntEnum(DebugDisplaySettings.debugViewEngineStrings, DebugDisplaySettings.debugViewEngineValues));
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DebugMenuManager.instance.AddDebugItem<Attributes.DebugViewVarying>("Material", "Attributes",() => materialDebugSettings.debugViewVarying, (value) => SetDebugViewVarying((Attributes.DebugViewVarying)value));
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DebugMenuManager.instance.AddDebugItem<Attributes.DebugViewProperties>("Material", "Properties", () => materialDebugSettings.debugViewProperties, (value) => SetDebugViewProperties((Attributes.DebugViewProperties)value));
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DebugMenuManager.instance.AddDebugItem<int>("Material", "GBuffer",() => materialDebugSettings.debugViewGBuffer, (value) => SetDebugViewGBuffer((int)value), DebugItemFlag.None, new DebugItemHandlerIntEnum(DebugDisplaySettings.debugViewMaterialGBufferStrings, DebugDisplaySettings.debugViewMaterialGBufferValues));
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DebugMenuManager.instance.AddDebugItem<LightingDebugPanel, bool>(kEnableShadowDebug, () => lightingDebugSettings.enableShadows, (value) => lightingDebugSettings.enableShadows = (bool)value);
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DebugMenuManager.instance.AddDebugItem<LightingDebugPanel, ShadowMapDebugMode>(kShadowDebugMode, () => lightingDebugSettings.shadowDebugMode, (value) => lightingDebugSettings.shadowDebugMode = (ShadowMapDebugMode)value);
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DebugMenuManager.instance.AddDebugItem<LightingDebugPanel, bool>(kShadowSelectionDebug, () => lightingDebugSettings.shadowDebugUseSelection, (value) => lightingDebugSettings.shadowDebugUseSelection = (bool)value, DebugItemFlag.EditorOnly);
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DebugMenuManager.instance.AddDebugItem<LightingDebugPanel, uint>(kShadowMapIndexDebug, () => lightingDebugSettings.shadowMapIndex, (value) => lightingDebugSettings.shadowMapIndex = (uint)value, DebugItemFlag.None, new DebugItemHandlerShadowIndex(1));
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DebugMenuManager.instance.AddDebugItem<LightingDebugPanel, uint>(kShadowAtlasIndexDebug, () => lightingDebugSettings.shadowAtlasIndex, (value) => lightingDebugSettings.shadowAtlasIndex = (uint)value, DebugItemFlag.None, new DebugItemHandlerShadowAtlasIndex(1));
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DebugMenuManager.instance.AddDebugItem<LightingDebugPanel, float>(kShadowMinValueDebug, () => lightingDebugSettings.shadowMinValue, (value) => lightingDebugSettings.shadowMinValue = (float)value);
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DebugMenuManager.instance.AddDebugItem<LightingDebugPanel, float>(kShadowMaxValueDebug, () => lightingDebugSettings.shadowMaxValue, (value) => lightingDebugSettings.shadowMaxValue = (float)value);
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DebugMenuManager.instance.AddDebugItem<LightingDebugPanel, int>(kFullScreenDebugMode, () => (int)fullScreenDebugMode, (value) => fullScreenDebugMode = (FullScreenDebugMode)value, DebugItemFlag.None, new DebugItemHandlerIntEnum(DebugDisplaySettings.lightingFullScreenDebugStrings, DebugDisplaySettings.lightingFullScreenDebugValues));
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DebugMenuManager.instance.AddDebugItem<LightingDebugPanel, DebugLightingMode>(kLightingDebugMode, () => lightingDebugSettings.debugLightingMode, (value) => SetDebugLightingMode((DebugLightingMode)value));
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DebugMenuManager.instance.AddDebugItem<LightingDebugPanel, bool>(kOverrideSmoothnessDebug, () => lightingDebugSettings.overrideSmoothness, (value) => lightingDebugSettings.overrideSmoothness = (bool)value);
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DebugMenuManager.instance.AddDebugItem<LightingDebugPanel, float>(kOverrideSmoothnessValueDebug, () => lightingDebugSettings.overrideSmoothnessValue, (value) => lightingDebugSettings.overrideSmoothnessValue = (float)value, DebugItemFlag.None, new DebugItemHandlerFloatMinMax(0.0f, 1.0f));
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DebugMenuManager.instance.AddDebugItem<LightingDebugPanel, Color>(kDebugLightingAlbedo, () => lightingDebugSettings.debugLightingAlbedo, (value) => lightingDebugSettings.debugLightingAlbedo = (Color)value);
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DebugMenuManager.instance.AddDebugItem<bool>("Lighting", kDisplaySkyReflectionDebug, () => lightingDebugSettings.displaySkyReflection, (value) => lightingDebugSettings.displaySkyReflection = (bool)value);
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DebugMenuManager.instance.AddDebugItem<LightingDebugPanel, float>(kSkyReflectionMipmapDebug, () => lightingDebugSettings.skyReflectionMipmap, (value) => lightingDebugSettings.skyReflectionMipmap = (float)value, DebugItemFlag.None, new DebugItemHandlerFloatMinMax(0.0f, 1.0f));
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DebugMenuManager.instance.AddDebugItem<LightingDebugPanel, TilePass.TileSettings.TileDebug>(kTileDebug,() => lightingDebugSettings.tileDebugByCategory, (value) => lightingDebugSettings.tileDebugByCategory = (TilePass.TileSettings.TileDebug)value);
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DebugMenuManager.instance.AddDebugItem<bool>("Rendering", "Display Opaque",() => renderingDebugSettings.displayOpaqueObjects, (value) => renderingDebugSettings.displayOpaqueObjects = (bool)value);
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DebugMenuManager.instance.AddDebugItem<bool>("Rendering", "Display Transparency",() => renderingDebugSettings.displayTransparentObjects, (value) => renderingDebugSettings.displayTransparentObjects = (bool)value);
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DebugMenuManager.instance.AddDebugItem<bool>("Rendering", "Enable Distortion",() => renderingDebugSettings.enableDistortion, (value) => renderingDebugSettings.enableDistortion = (bool)value);
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DebugMenuManager.instance.AddDebugItem<bool>("Rendering", "Enable Subsurface Scattering",() => renderingDebugSettings.enableSSSAndTransmission, (value) => renderingDebugSettings.enableSSSAndTransmission = (bool)value);
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DebugMenuManager.instance.AddDebugItem<int>("Rendering", kFullScreenDebugMode, () => (int)fullScreenDebugMode, (value) => fullScreenDebugMode = (FullScreenDebugMode)value, DebugItemFlag.None, new DebugItemHandlerIntEnum(DebugDisplaySettings.renderingFullScreenDebugStrings, DebugDisplaySettings.renderingFullScreenDebugValues));
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}
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public void OnValidate()
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{
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lightingDebugSettings.OnValidate();
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}
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// className include the additional "/"
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void FillWithProperties(Type type, GUIContent[] debugViewMaterialStrings, int[] debugViewMaterialValues, string className, ref int index)
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{
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var attributes = type.GetCustomAttributes(true);
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// Get attribute to get the start number of the value for the enum
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var attr = attributes[0] as GenerateHLSL;
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if (!attr.needParamDebug)
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{
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return;
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}
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var fields = type.GetFields();
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var localIndex = 0;
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foreach (var field in fields)
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{
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var fieldName = field.Name;
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// Check if the display name have been override by the users
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if (Attribute.IsDefined(field, typeof(SurfaceDataAttributes)))
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{
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var propertyAttr = (SurfaceDataAttributes[])field.GetCustomAttributes(typeof(SurfaceDataAttributes), false);
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if (propertyAttr[0].displayName != "")
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{
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fieldName = propertyAttr[0].displayName;
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}
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}
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fieldName = className + fieldName;
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debugViewMaterialStrings[index] = new GUIContent(fieldName);
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debugViewMaterialValues[index] = attr.paramDefinesStart + (int)localIndex;
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index++;
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localIndex++;
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}
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}
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void FillWithPropertiesEnum(Type type, GUIContent[] debugViewMaterialStrings, int[] debugViewMaterialValues, string prefix, ref int index)
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{
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var names = Enum.GetNames(type);
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var localIndex = 0;
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foreach (var value in Enum.GetValues(type))
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{
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var valueName = prefix + names[localIndex];
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debugViewMaterialStrings[index] = new GUIContent(valueName);
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debugViewMaterialValues[index] = (int)value;
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index++;
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localIndex++;
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}
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}
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public class MaterialItem
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{
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public String className;
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public Type surfaceDataType;
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public Type bsdfDataType;
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};
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void BuildDebugRepresentation()
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{
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if (!isDebugViewMaterialInit)
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{
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List<RenderPipelineMaterial> materialList = Utilities.GetRenderPipelineMaterialList();
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// TODO: Share this code to retrieve deferred material with HDRenderPipeline
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// Find first material that have non 0 Gbuffer count and assign it as deferredMaterial
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Type bsdfDataDeferredType = null;
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foreach (RenderPipelineMaterial material in materialList)
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{
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if (material.GetMaterialGBufferCount() > 0)
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{
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bsdfDataDeferredType = material.GetType().GetNestedType("BSDFData");
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}
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}
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// TODO: Handle the case of no Gbuffer material
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Debug.Assert(bsdfDataDeferredType != null);
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List<MaterialItem> materialItems = new List<MaterialItem>();
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int numSurfaceDataFields = 0;
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int numBSDFDataFields = 0;
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foreach (RenderPipelineMaterial material in materialList)
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{
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MaterialItem item = new MaterialItem();
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item.className = material.GetType().Name + "/";
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item.surfaceDataType = material.GetType().GetNestedType("SurfaceData");
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numSurfaceDataFields += item.surfaceDataType.GetFields().Length;
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item.bsdfDataType = material.GetType().GetNestedType("BSDFData");
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numBSDFDataFields += item.bsdfDataType.GetFields().Length;
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materialItems.Add(item);
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}
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// Material properties debug
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var num = typeof(Builtin.BuiltinData).GetFields().Length * materialList.Count // BuildtinData are duplicated for each material
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+ numSurfaceDataFields + 1; // +1 for None case
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debugViewMaterialStrings = new GUIContent[num];
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debugViewMaterialValues = new int[num];
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// Special case for None since it cannot be inferred from SurfaceData/BuiltinData
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debugViewMaterialStrings[0] = new GUIContent("None");
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debugViewMaterialValues[0] = 0;
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var index = 1;
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// 0 is a reserved number and should not be used (allow to track error)
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foreach (MaterialItem item in materialItems)
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{
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// BuiltinData are duplicated for each material
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FillWithProperties(typeof(Builtin.BuiltinData), debugViewMaterialStrings, debugViewMaterialValues, item.className, ref index);
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FillWithProperties(item.surfaceDataType, debugViewMaterialStrings, debugViewMaterialValues, item.className, ref index);
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}
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// Engine properties debug
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num = numBSDFDataFields + 1; // +1 for None case
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debugViewEngineStrings = new GUIContent[num];
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debugViewEngineValues = new int[num];
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// 0 is a reserved number and should not be used (allow to track error)
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debugViewEngineStrings[0] = new GUIContent("None");
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debugViewEngineValues[0] = 0;
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index = 1;
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foreach (MaterialItem item in materialItems)
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{
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FillWithProperties(item.bsdfDataType, debugViewEngineStrings, debugViewEngineValues, item.className, ref index);
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}
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// Attributes debug
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var varyingNames = Enum.GetNames(typeof(Attributes.DebugViewVarying));
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debugViewMaterialVaryingStrings = new GUIContent[varyingNames.Length];
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debugViewMaterialVaryingValues = new int[varyingNames.Length];
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index = 0;
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FillWithPropertiesEnum(typeof(Attributes.DebugViewVarying), debugViewMaterialVaryingStrings, debugViewMaterialVaryingValues, "", ref index);
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// Properties debug
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var propertiesNames = Enum.GetNames(typeof(Attributes.DebugViewProperties));
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debugViewMaterialPropertiesStrings = new GUIContent[propertiesNames.Length];
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debugViewMaterialPropertiesValues = new int[propertiesNames.Length];
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index = 0;
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FillWithPropertiesEnum(typeof(Attributes.DebugViewProperties), debugViewMaterialPropertiesStrings, debugViewMaterialPropertiesValues, "", ref index);
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// Gbuffer debug
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var gbufferNames = Enum.GetNames(typeof(Attributes.DebugViewGbuffer));
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debugViewMaterialGBufferStrings = new GUIContent[gbufferNames.Length + bsdfDataDeferredType.GetFields().Length];
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debugViewMaterialGBufferValues = new int[gbufferNames.Length + bsdfDataDeferredType.GetFields().Length];
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index = 0;
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FillWithPropertiesEnum(typeof(Attributes.DebugViewGbuffer), debugViewMaterialGBufferStrings, debugViewMaterialGBufferValues, "", ref index);
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FillWithProperties(typeof(Lit.BSDFData), debugViewMaterialGBufferStrings, debugViewMaterialGBufferValues, "", ref index);
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// Lighting Full Screen Debug
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FillFullScreenDebugEnum(ref lightingFullScreenDebugStrings, ref lightingFullScreenDebugValues, FullScreenDebugMode.MinLightingFullScreenDebug, FullScreenDebugMode.MaxLightingFullScreenDebug);
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FillFullScreenDebugEnum(ref renderingFullScreenDebugStrings, ref renderingFullScreenDebugValues, FullScreenDebugMode.MinRenderingFullScreenDebug, FullScreenDebugMode.MaxRenderingFullScreenDebug);
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isDebugViewMaterialInit = true;
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}
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}
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void FillFullScreenDebugEnum(ref GUIContent[] strings, ref int[] values, FullScreenDebugMode min, FullScreenDebugMode max)
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{
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int count = max - min - 1;
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strings = new GUIContent[count + 1];
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values = new int[count + 1];
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strings[0] = new GUIContent(FullScreenDebugMode.None.ToString());
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values[0] = (int)FullScreenDebugMode.None;
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int index = 1;
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for (int i = (int)min + 1; i < (int)max; ++i)
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{
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strings[index] = new GUIContent(((FullScreenDebugMode)i).ToString());
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values[index] = i;
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index++;
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}
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}
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}
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namespace Attributes
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{
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// 0 is reserved!
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[GenerateHLSL]
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public enum DebugViewVarying
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{
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None = 0,
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Texcoord0 = 1,
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Texcoord1,
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Texcoord2,
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Texcoord3,
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VertexTangentWS,
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VertexBitangentWS,
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VertexNormalWS,
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VertexColor,
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VertexColorAlpha,
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// caution if you add something here, it must start below
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};
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// Number must be contiguous
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[GenerateHLSL]
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public enum DebugViewGbuffer
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{
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None = 0,
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Depth = DebugViewVarying.VertexColorAlpha + 1,
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BakeDiffuseLightingWithAlbedoPlusEmissive,
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}
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// Number must be contiguous
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[GenerateHLSL]
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public enum DebugViewProperties
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{
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None = 0,
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Tessellation = DebugViewGbuffer.BakeDiffuseLightingWithAlbedoPlusEmissive + 1,
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PerPixelDisplacement,
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DepthOffset,
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Lightmap,
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}
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}
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[Serializable]
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public class MaterialDebugSettings
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{
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public int debugViewMaterial { get { return m_DebugViewMaterial; } }
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public int debugViewEngine { get { return m_DebugViewEngine; } }
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public Attributes.DebugViewVarying debugViewVarying { get { return m_DebugViewVarying; } }
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public Attributes.DebugViewProperties debugViewProperties { get { return m_DebugViewProperties; } }
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public int debugViewGBuffer { get { return m_DebugViewGBuffer; } }
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int m_DebugViewMaterial = 0; // No enum there because everything is generated from materials.
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int m_DebugViewEngine = 0; // No enum there because everything is generated from BSDFData
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Attributes.DebugViewVarying m_DebugViewVarying = Attributes.DebugViewVarying.None;
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Attributes.DebugViewProperties m_DebugViewProperties = Attributes.DebugViewProperties.None;
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int m_DebugViewGBuffer = 0; // Can't use GBuffer enum here because the values are actually split between this enum and values from Lit.BSDFData
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public int GetDebugMaterialIndex()
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{
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// This value is used in the shader for the actual debug display.
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// There is only one uniform parameter for that so we just add all of them
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// They are all mutually exclusive so return the sum will return the right index.
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return m_DebugViewGBuffer + m_DebugViewMaterial + m_DebugViewEngine + (int)m_DebugViewVarying + (int)m_DebugViewProperties;
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}
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public void DisableMaterialDebug()
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{
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m_DebugViewMaterial = 0;
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m_DebugViewEngine = 0;
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m_DebugViewVarying = Attributes.DebugViewVarying.None;
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m_DebugViewProperties = Attributes.DebugViewProperties.None;
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m_DebugViewGBuffer = 0;
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}
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public void SetDebugViewMaterial(int value)
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{
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if (value != 0)
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DisableMaterialDebug();
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m_DebugViewMaterial = value;
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}
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public void SetDebugViewEngine(int value)
|
|
{
|
|
if (value != 0)
|
|
DisableMaterialDebug();
|
|
m_DebugViewEngine = value;
|
|
}
|
|
|
|
public void SetDebugViewVarying(Attributes.DebugViewVarying value)
|
|
{
|
|
if (value != 0)
|
|
DisableMaterialDebug();
|
|
m_DebugViewVarying = value;
|
|
}
|
|
public void SetDebugViewProperties(Attributes.DebugViewProperties value)
|
|
{
|
|
if (value != 0)
|
|
DisableMaterialDebug();
|
|
m_DebugViewProperties = value;
|
|
}
|
|
|
|
public void SetDebugViewGBuffer(int value)
|
|
{
|
|
if (value != 0)
|
|
DisableMaterialDebug();
|
|
m_DebugViewGBuffer = value;
|
|
}
|
|
|
|
|
|
public bool IsDebugGBufferEnabled()
|
|
{
|
|
return m_DebugViewGBuffer != 0;
|
|
}
|
|
|
|
public bool IsDebugDisplayEnabled()
|
|
{
|
|
return (m_DebugViewEngine != 0 || m_DebugViewMaterial != 0 || m_DebugViewVarying != Attributes.DebugViewVarying.None || m_DebugViewProperties != Attributes.DebugViewProperties.None || m_DebugViewGBuffer != 0);
|
|
}
|
|
}
|
|
|
|
[Serializable]
|
|
public class RenderingDebugSettings
|
|
{
|
|
public bool displayOpaqueObjects = true;
|
|
public bool displayTransparentObjects = true;
|
|
public bool enableDistortion = true;
|
|
public bool enableSSSAndTransmission = true;
|
|
}
|
|
|
|
public enum ShadowMapDebugMode
|
|
{
|
|
None,
|
|
VisualizeAtlas,
|
|
VisualizeShadowMap
|
|
}
|
|
|
|
[GenerateHLSL]
|
|
public enum FullScreenDebugMode
|
|
{
|
|
None,
|
|
// Lighting
|
|
MinLightingFullScreenDebug,
|
|
SSAO,
|
|
SSAOBeforeFiltering,
|
|
DeferredShadows,
|
|
MaxLightingFullScreenDebug,
|
|
|
|
// Rendering
|
|
MinRenderingFullScreenDebug,
|
|
MotionVectors,
|
|
NanTracker,
|
|
MaxRenderingFullScreenDebug
|
|
}
|
|
|
|
[Serializable]
|
|
public class LightingDebugSettings
|
|
{
|
|
public bool IsDebugDisplayEnabled()
|
|
{
|
|
return debugLightingMode != DebugLightingMode.None;
|
|
}
|
|
|
|
public DebugLightingMode debugLightingMode = DebugLightingMode.None;
|
|
public bool enableShadows = true;
|
|
public ShadowMapDebugMode shadowDebugMode = ShadowMapDebugMode.None;
|
|
public bool shadowDebugUseSelection = false;
|
|
public uint shadowMapIndex = 0;
|
|
public uint shadowAtlasIndex = 0;
|
|
public float shadowMinValue = 0.0f;
|
|
public float shadowMaxValue = 1.0f;
|
|
|
|
public bool overrideSmoothness = false;
|
|
public float overrideSmoothnessValue = 0.5f;
|
|
public Color debugLightingAlbedo = new Color(0.5f, 0.5f, 0.5f);
|
|
|
|
public bool displaySkyReflection = false;
|
|
public float skyReflectionMipmap = 0.0f;
|
|
|
|
public TilePass.TileSettings.TileDebug tileDebugByCategory = TilePass.TileSettings.TileDebug.None;
|
|
|
|
public void OnValidate()
|
|
{
|
|
overrideSmoothnessValue = Mathf.Clamp(overrideSmoothnessValue, 0.0f, 1.0f);
|
|
skyReflectionMipmap = Mathf.Clamp(skyReflectionMipmap, 0.0f, 1.0f);
|
|
}
|
|
}
|
|
}
|