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Filip Iliescu d1175b8d branch from classicDeferredMobile to add new render target functionality from Unity branch graphics/renderpass/staging 8 年前
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BasicRenderPipelineTutorial Merge branch 'metal' into classicDeferredMobile 8 年前
Editor Merge branch 'metal' into classicDeferredMobile 8 年前
LowEndMobilePipeline Merge branch 'master' into metal 8 年前
Plugins Removed the now uncessary legacy MGD files. Unity can now load libMGD if it is in the correct folder. 8 年前
ScriptableRenderPipeline branch from classicDeferredMobile to add new render target functionality from Unity branch graphics/renderpass/staging 8 年前
ShaderGenerator Merge branch 'metal' into classicDeferredMobile 8 年前
TestScenes branch from classicDeferredMobile to add new render target functionality from Unity branch graphics/renderpass/staging 8 年前
Textures Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
BasicRenderPipelineTutorial.meta Add BasicRenderLoopTutorial 8 年前
Editor.meta Shader generator 8 年前
LowEndMobilePipeline.meta LowEndMobile Pipeline - Added Shadows. 8 年前
Plugins.meta Added MGD interceptor library and manifest to use Mali Graphics Debugger. 8 年前
ScriptableRenderPipeline.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
ShaderGenerator.meta Shader generator 8 年前
TestScenes.meta Initial ScriptableRenderLoop 9 年前
Textures.meta adding a skydome 8 年前