比较提交

...
此合并请求有变更与目标分支冲突。
/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene.unity
/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/LightingData.asset
/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Lightmap-0_comp_dir.png
/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Lightmap-0_comp_light.exr
/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Lightmap-1_comp_dir.png
/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Lightmap-1_comp_light.exr
/ScriptableRenderPipeline/LightweightPipeline/LWRP/Materials/Lightweight-StandardSimpleLighting.mat
/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/LightweightPipelineAsset.asset
/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/ReflectionProbe-0.exr

1 次代码提交

作者 SHA1 备注 提交日期
Aleksandr Kirillov 1f46d9ea Testing scene setup for simplified lighting (040). 7 年前
共有 36 个文件被更改,包括 1969 次插入3676 次删除
  1. 4
      ScriptableRenderPipeline/LightweightPipeline/LWRP/Materials/Lightweight-StandardSimpleLighting.mat
  2. 6
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/LightweightPipelineAsset.asset
  3. 113
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene.unity
  4. 65
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/LightingData.asset
  5. 999
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Lightmap-0_comp_dir.png
  6. 17
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Lightmap-0_comp_dir.png.meta
  7. 1001
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Lightmap-0_comp_light.exr
  8. 17
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Lightmap-0_comp_light.exr.meta
  9. 999
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Lightmap-1_comp_dir.png
  10. 17
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Lightmap-1_comp_dir.png.meta
  11. 1001
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Lightmap-1_comp_light.exr
  12. 17
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Lightmap-1_comp_light.exr.meta
  13. 10
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/ArchesMaterial.mat
  14. 10
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/BloxMaterial.mat
  15. 21
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/ClockGlassMaterial.mat
  16. 11
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/ClockMaterial.mat
  17. 11
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/DollhouseMaterial.mat
  18. 10
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/DrawersMaterial.mat
  19. 10
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/EyesMaterial.mat
  20. 14
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/FluffParticleMaterial.mat
  21. 14
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/GunMaterial.mat
  22. 14
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/HearseMaterial.mat
  23. 14
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/HellephantMaterial.mat
  24. 10
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/PlanksMaterial.mat
  25. 14
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/PlayerMaterial.mat
  26. 14
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/RobotMaterial.mat
  27. 10
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/SpinningTopMaterial.mat
  28. 13
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/StarMaterial.mat
  29. 13
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/TrainMaterial.mat
  30. 14
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/WallMaterial.mat
  31. 14
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/ZombearMaterial.mat
  32. 11
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/ZombunnyMaterial.mat
  33. 47
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/PerfTracker.cs
  34. 11
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/PerfTracker.cs.meta
  35. 78
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/ReflectionProbe-0.exr.meta
  36. 1001
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/ReflectionProbe-0.exr

4
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999
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17
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Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/ClockGlassMaterial.mat


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Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/ClockMaterial.mat


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Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/DollhouseMaterial.mat


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Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/DrawersMaterial.mat


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Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/EyesMaterial.mat


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Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/FluffParticleMaterial.mat


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Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/GunMaterial.mat


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Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/HearseMaterial.mat


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Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/HellephantMaterial.mat


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Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/PlanksMaterial.mat


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Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/PlayerMaterial.mat


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Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/RobotMaterial.mat


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Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/SpinningTopMaterial.mat


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Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/TrainMaterial.mat


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Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/WallMaterial.mat


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Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/ZombearMaterial.mat


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Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Materials/CurrentMaterials/ZombunnyMaterial.mat


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47
Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/PerfTracker.cs


using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PerfTracker : MonoBehaviour {
const float clipLength = 20.0f;
float elapsed = 0.0f;
float duration = 0.0f;
int frames = 0;
List<float> msData = new List<float>();
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
float dt = Time.deltaTime;
if (elapsed >= clipLength)
{
if (duration >= clipLength)
{
float averageFps = frames / duration;
float averageMs = 1000.0f * duration / frames;
msData.Sort();
float[] msArray = msData.ToArray();
Debug.LogError("AVG FPS: " + averageFps.ToString() + ", AVG MS: " + averageMs.ToString());
float medMs = msArray[msArray.Length / 2];
float medFps = 1.0f / medMs;
medMs *= 1000.0f;
Debug.LogError("MED FPS: " + medFps.ToString() + ", MED MS: " + medMs.ToString());
Application.Quit();
}
msData.Add(dt);
duration += dt;
++frames;
}
elapsed += dt;
}
}

11
Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/PerfTracker.cs.meta


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Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/ReflectionProbe-0.exr.meta


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Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/ReflectionProbe-0.exr
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