Paul Melamed
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27248787
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Don't check textures slots in decal material validation
Add gizmo for selecting decals in scene view
Add material fold out in the DecalProjectorComponent inspector
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7 年前 |
sebastienlagarde
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02e0282c
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Add default decal material + add support dbuffer on lit material
Add DefaultDecalMaterial assign automatically when creating a decal
Add option to disable receiving of decal on materials
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7 年前 |
Paul Melamed
|
8c9541db
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Filling out HTile mask in DBuffer, fix for material foldout update on decal material change
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7 年前 |
Paul Melamed
|
afb8df01
|
Cleanup PR, add decal HTile mask defines
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7 年前 |
Paul Melamed
|
8989d3ef
|
decal culling by distance with fade scale
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7 年前 |
Paul Melamed
|
cc685e8d
|
Add the ability to change decal shape with the handle ui control
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7 年前 |
Paul Melamed
|
ee6c1949
|
uv tiling working for opaques
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7 年前 |
Tim Cooper
|
fafb59af
|
Run code formatter.
|
7 年前 |
Paul Melamed
|
dcfe380d
|
Added affects transparency flag to decal projectors
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7 年前 |
sebastienlagarde
|
fb0f1b1f
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Fix DecalProjector material editor release (64 preview issue)
Fix FB#1057395 for DecalProjector.
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7 年前 |
Paul Melamed
|
8ebddf0c
|
Changed how decal projector extents are modified in the UI, to make editing more intuitive
|
7 年前 |
Anis Benyoub
|
8d756ae8
|
Fixing a warning in the fabric shader compilation
Fixing a warning in the debug light volume shader compilation
Rotating the light volumes in the game view
Enable multiple Editing in the decals
|
6 年前 |
pastasfuture
|
75abaaa2
|
Improvements to decal projector editor gizmo.
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6 年前 |