16 次代码提交 (f33cccee-0ed5-47eb-a63c-77435583d3bf)

作者 SHA1 备注 提交日期
Aleksandr Kirillov 99890a99 Cleaned up particle code. Added a shader for lit particles with SimpleLighting. 7 年前
Felipe Lira 0a782368 replaced bump_scaled_not_supported with quality hint define 7 年前
Felipe Lira 5a168a8d Excluded d3d11_9x as it's not supported 7 年前
Aleksandr Kirillov 8827c1d9 Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included. 7 年前
Aleksandr Kirillov 0983d198 Moved SurfaceData to InputSrufaceCommon. 7 年前
Felipe Lira 933c7fdd Merge branch 'LWRP' into lw/bugfixes 7 年前
Aleksandr Kirillov 10d82e06 Refactored the common code to not depend on specific global variable names. 7 年前
Aleksandr Kirillov 01eba7d0 Moved includes to the top where it made sense. 7 年前
GitHub 81d0b3df Merge pull request #1130 from Unity-Technologies/lw/common_refactor 7 年前
Felipe Lira 89c899a1 Fixed newline endings in the files touched by this PR. 7 年前
Felipe Lira 7fd656f4 Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included. 7 年前
Felipe Lira 1f60ea4c Refactored the common code to not depend on specific global variable names. 7 年前
Felipe Lira dc0d6bd3 Fixed particles color modes. 7 年前
Felipe Lira e751a347 Fixed particles color modes. 7 年前
Felipe Lira a15c7e93 Removed NO_SHADOWS define as it's not really necessary. If one doesn't want shadow support only thing that needs to be done is to not define _SHADOWS_ENABLED or _LOCAL_SHADOWS_ENABLED in the shader. 7 年前
Felipe Lira 4fec8c89 Added shader pass names so we can strip passes by pass name. 7 年前