11 次代码提交 (ef3dbfb8-ce10-4bc1-a125-c421513baa26)

作者 SHA1 备注 提交日期
sebastienlagarde 36c50926 HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
sebastienlagarde 2d10c5ef HDRenderLoop: Add Unlit.shader + fix backface and transparent 8 年前
sebastienlagarde acd11ee0 HDRenderLoop Rename DisneyGGX to Li and convert to whitesapce convention 8 年前
sebastienlagarde bfedb067 HDRenderLoop: Update Unlit material 8 年前
Sebastien Lagarde 00afee16 HDRenderLoop: Lot of stuffs - try to prepare for various lighting architecture 8 年前
Julien Ignace 48fc9b85 - Properly implemented GI meta pass for Unlit shader. 8 年前
Sebastien Lagarde 97a2db70 HDRenderLoop: Premultiply EmissiveIntensity and EmissiveColor + few renaming 8 年前
sebastienlagarde 68b2246c HDrenderPipeline: Generate hlsl debug functions 7 年前
Sebastien Lagarde e2c88f24 update code 7 年前
Julien Ignace 51790cf9 (WIP) Added debug exposure to material debug views. 6 年前
Sebastien Lagarde 4d25d4a1 Add normal buffer to directional shadow and forwar 6 年前