15 次代码提交 (e6b70122-06a9-4f5c-a5cb-2c1714d1036d)

作者 SHA1 备注 提交日期
Tim Cooper 2645e25c [Material Graph] split into runtime vs editor. Create UI delegation to handle node drawing nicely. 9 年前
Tim Cooper cea17e49 [Material graph] Tidy up asset handling (generic graph drawer that can be used by all graphs) 9 年前
Tim Cooper 516c1760 [Material graph]Mark asset as dirty on modification so it can be saved properly when modified. 9 年前
Tim Cooper 62377747 [Material graph] Working subGraph now. Copies function / properties etc. 9 年前
Tim Cooper 0e9ee494 [Material Graph]Tidy + small Refactorings. Add more tests. 8 年前
Tim Cooper 553fedbf [Format]Run code formatting 8 年前
Peter Bay Bastian 5960f11a Added basic inspector for graph editor and added the selected nodes to the graph asset 8 年前
Tim Cooper 5e3b99fe working on better workflow (double click shader to open in edit window) 8 年前
Tim Cooper 34cc0f15 Start work on making 'sub-graph' work again in an expected way. 7 年前
Peter Bay Bastian f516d811 Merge remote-tracking branch 'origin/subgraph' 7 年前
Peter Bay Bastian 7e160ce8 Run `hg format` on repository 7 年前
Peter Bay Bastian f95f8c27 BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
Matt Dean abed850e Merge master 7 年前
Tim Cooper 3039671f Merge master 7 年前
Patrick Fournier de93c238 Merge trunk 7 年前