Tim Cooper
|
2645e25c
|
[Material Graph] split into runtime vs editor. Create UI delegation to handle node drawing nicely.
|
9 年前 |
Tim Cooper
|
cea17e49
|
[Material graph] Tidy up asset handling (generic graph drawer that can be used by all graphs)
|
9 年前 |
Tim Cooper
|
516c1760
|
[Material graph]Mark asset as dirty on modification so it can be saved properly when modified.
|
9 年前 |
Tim Cooper
|
62377747
|
[Material graph] Working subGraph now. Copies function / properties etc.
|
9 年前 |
Tim Cooper
|
0e9ee494
|
[Material Graph]Tidy + small Refactorings. Add more tests.
|
8 年前 |
Tim Cooper
|
553fedbf
|
[Format]Run code formatting
|
8 年前 |
Peter Bay Bastian
|
5960f11a
|
Added basic inspector for graph editor and added the selected nodes to the graph asset
It currently just shows the names of the currently selected nodes
|
8 年前 |
Tim Cooper
|
5e3b99fe
|
working on better workflow (double click shader to open in edit window)
|
8 年前 |
Tim Cooper
|
34cc0f15
|
Start work on making 'sub-graph' work again in an expected way.
|
7 年前 |
Peter Bay Bastian
|
f516d811
|
Merge remote-tracking branch 'origin/subgraph'
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/MaterialGraphEditWindow.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialGraphPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialNodePresenter.cs
|
7 年前 |
Peter Bay Bastian
|
7e160ce8
|
Run `hg format` on repository
|
7 年前 |
Peter Bay Bastian
|
f95f8c27
|
BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph
No longer need assembly name in serialized data
|
7 年前 |
Matt Dean
|
abed850e
|
Merge master
And fix conflicts
|
7 年前 |
Tim Cooper
|
3039671f
|
Merge master
|
7 年前 |
Patrick Fournier
|
de93c238
|
Merge trunk
|
7 年前 |