mmikk
|
60d4e47d
|
tiled forward (transparencies too)
tiled forward (transparencies too). Didn't hook up reflections or
cookies yet.
|
8 年前 |
mmikk
|
d62f5fd8
|
unified lighttemplate code for deferred and tiled forward with callback to material function
unified lighttemplate code for deferred and tiled forward with callback
to material function
Need to do the same for reflection next
|
8 年前 |
mmikk
|
91cb86e4
|
isolated reflection probes to a template as well and isolated all global params to being set from one function
isolated reflection probes to a template as well and isolated all global
params to being set from one function.
|
8 年前 |
vlad-andreev
|
bf6e54c5
|
tabs -> spaces
|
8 年前 |
mmikk
|
ede892d1
|
do a depth pre-pass for forward opaques
do a depth pre-pass for forward opaques.
Enable light map and probe per mesh.
Separate forward into opaques and transparencies.
|
8 年前 |
mmikk
|
b55fa843
|
added shader and script side for conventional forward
added shader and script side for conventional forward
|
8 年前 |
mmikk
|
542eb324
|
enable gi in fwd shader (already enabled in deferred)
enable gi in fwd shader (already enabled in deferred)
|
8 年前 |
Robert Srinivasiah
|
16072312
|
More progress to VR FPTL
Everything is about ready except for the deferred lighting pass
|
8 年前 |
Tim Cooper
|
c30d33b8
|
[Format]Reformat via format.pl to match the new conventions
|
8 年前 |