sebastienlagarde
|
968380ab
|
Fix the issue with selection of the SSS model at runtime
|
7 年前 |
Evgenii Golubev
|
627000c2
|
Merge branch 'master'
|
7 年前 |
Thomas Hourdel
|
dcedff6e
|
Added motion vectors support; Refactored HDCamera
|
7 年前 |
sebastienlagarde
|
fbf0ebbe
|
- Added port of layered shader to legacy (quick and dirty, not supposed to be used/maintained)
- Fix to detail normal scale in layered shader (HDRP)
|
7 年前 |
uygar
|
f166177b
|
Disabled depth clipping for shadowmap passes.
|
7 年前 |
sebastienlagarde
|
9f8e113e
|
Fix the vertical SSS pass
|
7 年前 |
sebastienlagarde
|
9fd195b4
|
Set world scales for the basic SSS
|
7 年前 |
Evgenii Golubev
|
a61d4a42
|
Fix the issue with selection of the SSS model at runtime
|
7 年前 |
sebastienlagarde
|
13746aff
|
Revert the 'disctScale' test change
|
7 年前 |
Evgenii Golubev
|
aab84ed7
|
Fix the vertical SSS pass
|
7 年前 |
sebastienlagarde
|
3874d043
|
forget to apply transittance
|
7 年前 |
Evgenii Golubev
|
14475c37
|
Set world scales for the basic SSS
|
7 年前 |
sebastienlagarde
|
525f10dd
|
HDrenderPipeline: Add transmissoin on GI
|
7 年前 |
Evgenii Golubev
|
63a49ce7
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into upstream
|
7 年前 |
Felipe Lira
|
7b9c5509
|
Fixed issue that was causing Lightweight pipeline to not be disposed/recreated when changing asset settings.
|
7 年前 |
sebastienlagarde
|
db2d8ec4
|
missing a meta files
|
7 年前 |
sebastienlagarde
|
4a657303
|
HDRenderPipeline: Update all asset and resources
|
7 年前 |
Tim Cooper
|
acb5e6cb
|
rename CullingParameters -> ScriptableCullingParameters
|
7 年前 |
Felipe Lira
|
12c9973a
|
Fixes to previous commit. GetVisibleRenderersCount() is not yet in main SRP branch, which would cause compiler errors. Value initialized to a constant for now.
|
7 年前 |
uygar
|
0cf2dd7b
|
Added min/max values to the shadowmap debug drawer to control the output value range. Also added controls for the new values to the lightingdebug panel.
|
7 年前 |
uygar
|
2e691da9
|
Modified creation of shadowmap, so subclasses can override texture settings before the RTID gets created.
|
7 年前 |
Felipe Lira
|
a2f2b1e9
|
When only a single directional light is available we don't set per object lights. Added drawRenderers with SRP default light pass to render sprites.
|
7 年前 |
Evgenii Golubev
|
f6034d4c
|
Revert the 'disctScale' test change
|
7 年前 |
GitHub
|
17c2ab06
|
Merge pull request #297 from EvgeniiG/upstream
Merge branch 'upstream/Update-SSS' into upstream (without the reference mode)
|
7 年前 |
Evgenii Golubev
|
196de9cc
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into upstream
|
7 年前 |
Evgenii Golubev
|
4b7caf6a
|
Merge branch 'upstream/Update-SSS' into upstream (without the reference mode)
|
7 年前 |
Evgenii Golubev
|
8c24c1f0
|
Adjust the intensity of the SSS profile visualization
|
7 年前 |
Evgenii Golubev
|
e996e9cd
|
Update the SSS profile used for the head
|
7 年前 |
Evgenii Golubev
|
1fd43220
|
Disable alpha of transmission tint
|
7 年前 |
Evgenii Golubev
|
7851fe34
|
Force non-0 indirect lighting to avoid SSS artifacts
|
7 年前 |
Evgenii Golubev
|
ad52d33f
|
Improve handling of the radius of 0
|
7 年前 |
Evgenii Golubev
|
c609e9a1
|
Improve SSS profile visalization
|
7 年前 |
sebastienlagarde
|
ca905a47
|
Improve SSS profile visalization
|
7 年前 |
Evgenii Golubev
|
618418d8
|
Limit the min distance to 0.05
|
7 年前 |
sebastienlagarde
|
35089341
|
Limit the min distance to 0.05
|
7 年前 |
Evgenii Golubev
|
28c5a629
|
Switch to the single-color SSS parametrization
|
7 年前 |
sebastienlagarde
|
fd7b61ab
|
Switch to the single-color SSS parametrization
|
7 年前 |
sebastienlagarde
|
f67f629a
|
SSAO: Stop using "Resources" directory
- Stopped using "Resources" directory and added the SSAO shader to
HDRenderPipelineResources instead.
- Changed some file names.
|
7 年前 |
sebastienlagarde
|
e0c95831
|
SSAO: Value validation on settings
|
7 年前 |
sebastienlagarde
|
628ab21e
|
SSAO: Small tweaks
- UV clamping on depth sampling.
- Removed unused functions.
|
7 年前 |
GitHub
|
2e5e9470
|
Merge pull request #294 from EvgeniiG/upstream
Add the old SSS model back
|
7 年前 |
Evgenii Golubev
|
7e92f606
|
Clean up the Fresnel code
|
7 年前 |
Evgenii Golubev
|
d238793c
|
Add the old SSS model back
|
7 年前 |
Evgenii Golubev
|
f27a7df2
|
Update ShaderVariables.hlsl with changes from Unity
|
7 年前 |
Evgenii Golubev
|
70499455
|
Switch to HDCamera matrices (WIP, shadows have not yet been fixed)
|
7 年前 |
Sebastien Lagarde
|
7a0ad388
|
HDRenderPipeline: Update some asset
|
7 年前 |
Sebastien Lagarde
|
0373fa24
|
HDRenderPipeline: Add reference mode for SSS
|
7 年前 |
Sebastien Lagarde
|
fb5e9b58
|
Missed one file
|
7 年前 |
Sebastien Lagarde
|
7f94dd6d
|
Add skin1 and skin 2 profile preset based on Jensen paper for graphic test
|
7 年前 |
Sebastien Lagarde
|
cc0717b3
|
HDRenderPipeline: Repalce surface albedo + volume mean free path by scattering distance
|
7 年前 |