53 次代码提交 (e11e76e1-b589-4069-b44f-d729270c7840)

作者 SHA1 备注 提交日期
Paul Melamed 982555b5 beginning work on decal shader 7 年前
Paul Melamed 650a7ab4 debugging projecting a decal onto geometry 7 年前
Paul Melamed c4761310 color map and normal maps working for decals 7 年前
Paul Melamed a5eb21ff cleaned up decal shader, added custom UI for decal shader 7 年前
Paul Melamed d9d7b2cb refactor to address all comments by Sebastien in slack conversation. 7 年前
Paul Melamed dd2f4c60 Decals work with master and trunk 7 年前
Paul Melamed 8fd4e73b fix some empty lines and indentation 7 年前
sebastienlagarde 2f16949c HDRenderPipeline decals: Addressed PR feedback 7 年前
Paul Melamed 3b75ece2 temp fixed include issues for some .compute shaders 7 年前
Paul Melamed 2df92783 changed input textures layout for decals 7 年前
Paul Melamed e2add901 intermediate commit for decal height map 7 年前
sebastienlagarde 4b26e012 Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
Paul Melamed 8efbc8a6 Merge branch 'master' into prototype/decals_no_height 7 年前
Paul Melamed bd31b3cc Temp commit, 1st attempt at instanced decals is working. 7 年前
Kay Chang 42c358c5 Added Switch support for SRP sample project. 7 年前
Paul Melamed 983ccfcb Using proper instancing path. 7 年前
Paul Melamed 54cd8dad Use alpha compositing to blend decals 7 年前
Paul Melamed 2ac82eae Fixed cull and z test mode, because with blending decal values were blended twice per decal 7 年前
sebastienlagarde 003ed8ce Add pipeline subshader tags for HD 7 年前
sebastienlagarde 9630d754 Rename HDPipeline => HDRenderPipeline + Fix issue with decal.shader 7 年前
Kay Chang 53b01e3a WIP adding Switch support. 7 年前
Kay Chang c279dc9c Re-added modified files for Switch without BOM. 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前
Paul Melamed 6459cbb2 mesh decals somewhat working 7 年前
Paul Melamed 737f9f82 mesh decal working with an option to use albedo as mask only 7 年前
Paul Melamed 5265aacd cleanup shader #ifdef code 7 年前
Paul Melamed aa31195d change names of decal #defines to reflect functionality of dbuffer passes 7 年前
Paul Melamed a95094c7 Address PR comments 7 年前
Paul Melamed 8b873a1e added color swatch to decal material 7 年前
Paul Melamed e000418f Intermediate work 7 年前
Paul Melamed 96a4d824 inter commit 7 年前
Paul Melamed de7b8a99 mesh decals work with some per channel masks 7 年前
Paul Melamed 3c660e30 per channel decals working for all combinations 7 年前
Paul Melamed c6fc1808 Added per channel blend selection mode for decals to render pipe asset 6 年前
Paul Melamed 30ddbe57 renamed and added the pragma multi_compile for decals to Lit shaders 6 年前
Paul Melamed f4e0f28f added #pragma multicompile to StackLit and some comments 6 年前
Paul Melamed d39437c1 Cleaned up PR 6 年前
Paul Melamed 1fc5aacc adressed PR comments 6 年前
Paul Melamed c26acc53 intermediate commit 6 年前
Paul Melamed d25c0df6 New ui and 3RT/4RT modes work for decals 6 年前
Paul Melamed abdc7b2f cleanup refactor 6 年前
Paul Melamed 40459f78 Change mask map channel selection to use check boxes 6 年前
Paul Melamed bf15dbc1 added depth bias to mesh decals 6 年前
Paul Melamed b61a3946 decal material draw order 6 年前
Sebastien Lagarde 65ea94ef Update the material upgrader system to be per material and not per project 6 年前
Sebastien Lagarde f97c8de2 Fix issue with RT inccorectly fill in PerChannelMask mode with Smoonthess only 6 年前
Sebastien Lagarde 699fec18 Merge branch 'HDRP/staging' into Decal-compilation 6 年前
Sebastien Lagarde fbcdb866 Add DECAL_OFF for decal to remove more variant + rename 6 年前
Evgenii Golubev 0798e2ee Remove _NORMAL_BLEND_SRC_B keyword in decal 6 年前
Paul Melamed 5f083851 decal normal buffer works, 1st draft 6 年前
Paul Melamed c68ab2bd cleaned up PR 6 年前
Paul Melamed 0533e490 address PR comments 6 年前
Paul Melamed 26eb1cae add decals to stacklit material 6 年前