Felipe Lira
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a5dbc063
|
Ported Lightweight to SRP shader library.
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7 年前 |
Felipe Lira
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b89532b8
|
Added GLCore and GLES2 files. Ported more shaders to SRP shader library and fixed some compilation GLES2 compilation errors in shader library.
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7 年前 |
Felipe Lira
|
0324ec96
|
Refactor to improve shader library organization and readability
|
7 年前 |
Felipe Lira
|
ac553840
|
Updated shaders after merge
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7 年前 |
Felipe Lira
|
fa2a25c6
|
Fixed VR single pass rendering and some RT state management.
|
7 年前 |
Arnaud Carre
|
d5ff0590
|
LWRP: SRP batcher compatibility
|
7 年前 |
Arnaud Carre
|
074f76bb
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into lwrp_batcher
|
7 年前 |
Robert Srinivasiah
|
f2ae3326
|
Progress toward stereo-ized shadows (WIP)
The shadows are building correctly, but they are not populating the ScreenSpaceShadowMap correctly (in ScreenSpaceShadows)
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7 年前 |
Robert Srinivasiah
|
74a6a8b0
|
Create Screenspace texture macro for LWRP
This handles declarations between Tex2D and Tex2DArray. The latter is used for Stereo Instancing.
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7 年前 |
Joel de Vahl
|
73b75a26
|
Make sure we get the correct lightmap decode parameters when in gamma mode
|
7 年前 |
Felipe Lira
|
298abc7d
|
Fixed LW constant buffer precision
|
7 年前 |
Brandon Fogerty
|
5a959061
|
LWRP XR Single-pass Instancing and Multi-view Support
Added support for single-pass instancing and multi-view support for XR with LWRP.
|
7 年前 |
Felipe Lira
|
51dc02e6
|
Updated LWRP to match SRP batcher layout block features
|
7 年前 |
GitHub
|
56538cc3
|
Removed unused light cookied code. (#1917)
|
6 年前 |