Paul Melamed
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982555b5
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beginning work on decal shader
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7 年前 |
Paul Melamed
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650a7ab4
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debugging projecting a decal onto geometry
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7 年前 |
Paul Melamed
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c4761310
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color map and normal maps working for decals
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7 年前 |
Paul Melamed
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a5eb21ff
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cleaned up decal shader, added custom UI for decal shader
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7 年前 |
Paul Melamed
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d9d7b2cb
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refactor to address all comments by Sebastien in slack conversation.
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7 年前 |
Paul Melamed
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dd2f4c60
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Decals work with master and trunk
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7 年前 |
Paul Melamed
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8fd4e73b
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fix some empty lines and indentation
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7 年前 |
sebastienlagarde
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2f16949c
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HDRenderPipeline decals: Addressed PR feedback
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7 年前 |
Paul Melamed
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3b75ece2
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temp fixed include issues for some .compute shaders
added metal, smoothness to decals
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7 年前 |
Paul Melamed
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2df92783
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changed input textures layout for decals
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7 年前 |
Paul Melamed
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e2add901
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intermediate commit for decal height map
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7 年前 |
sebastienlagarde
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4b26e012
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Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary
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7 年前 |
Paul Melamed
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8efbc8a6
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Merge branch 'master' into prototype/decals_no_height
# Conflicts:
# PostProcessing
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipelineAsset.asset
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7 年前 |
Paul Melamed
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bd31b3cc
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Temp commit, 1st attempt at instanced decals is working.
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7 年前 |
Kay Chang
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42c358c5
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Added Switch support for SRP sample project.
C# scripts modified to build without XR support on Switch.
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7 年前 |
Paul Melamed
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983ccfcb
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Using proper instancing path.
Force decals to always draw instanced.
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7 年前 |
Paul Melamed
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54cd8dad
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Use alpha compositing to blend decals
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7 年前 |
Paul Melamed
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2ac82eae
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Fixed cull and z test mode, because with blending decal values were blended twice per decal
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7 年前 |
sebastienlagarde
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003ed8ce
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Add pipeline subshader tags for HD
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7 年前 |
sebastienlagarde
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9630d754
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Rename HDPipeline => HDRenderPipeline + Fix issue with decal.shader
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7 年前 |
Kay Chang
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53b01e3a
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WIP adding Switch support.
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7 年前 |
Kay Chang
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c279dc9c
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Re-added modified files for Switch without BOM.
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7 年前 |
Tim Cooper
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fafb59af
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Run code formatter.
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7 年前 |
Paul Melamed
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6459cbb2
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mesh decals somewhat working
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7 年前 |
Paul Melamed
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737f9f82
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mesh decal working with an option to use albedo as mask only
decals are always on independent of cull results
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7 年前 |
Paul Melamed
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5265aacd
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cleanup shader #ifdef code
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7 年前 |
Paul Melamed
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aa31195d
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change names of decal #defines to reflect functionality of dbuffer passes
store scale/bias of texture atlas allocations after they have been allocated
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7 年前 |
Paul Melamed
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a95094c7
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Address PR comments
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7 年前 |
Paul Melamed
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8b873a1e
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added color swatch to decal material
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7 年前 |
Paul Melamed
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e000418f
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Intermediate work
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7 年前 |
Paul Melamed
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96a4d824
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inter commit
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7 年前 |
Paul Melamed
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de7b8a99
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mesh decals work with some per channel masks
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7 年前 |
Paul Melamed
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3c660e30
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per channel decals working for all combinations
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7 年前 |
Paul Melamed
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c6fc1808
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Added per channel blend selection mode for decals to render pipe asset
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7 年前 |
Paul Melamed
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30ddbe57
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renamed and added the pragma multi_compile for decals to Lit shaders
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7 年前 |
Paul Melamed
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f4e0f28f
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added #pragma multicompile to StackLit and some comments
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7 年前 |
Paul Melamed
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d39437c1
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Cleaned up PR
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7 年前 |
Paul Melamed
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1fc5aacc
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adressed PR comments
moved DecalProjector transform update check to LateUpdate so it works correctly when attached to bones.
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7 年前 |
Paul Melamed
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c26acc53
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intermediate commit
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7 年前 |
Paul Melamed
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d25c0df6
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New ui and 3RT/4RT modes work for decals
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7 年前 |
Paul Melamed
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abdc7b2f
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cleanup refactor
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7 年前 |
Paul Melamed
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40459f78
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Change mask map channel selection to use check boxes
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7 年前 |
Paul Melamed
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bf15dbc1
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added depth bias to mesh decals
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7 年前 |
Paul Melamed
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b61a3946
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decal material draw order
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7 年前 |
Sebastien Lagarde
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65ea94ef
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Update the material upgrader system to be per material and not per project
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7 年前 |
Sebastien Lagarde
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f97c8de2
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Fix issue with RT inccorectly fill in PerChannelMask mode with Smoonthess only
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7 年前 |
Sebastien Lagarde
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699fec18
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Merge branch 'HDRP/staging' into Decal-compilation
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7 年前 |
Sebastien Lagarde
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fbcdb866
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Add DECAL_OFF for decal to remove more variant + rename
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7 年前 |
Evgenii Golubev
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0798e2ee
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Remove _NORMAL_BLEND_SRC_B keyword in decal
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7 年前 |
Paul Melamed
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5f083851
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decal normal buffer works, 1st draft
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6 年前 |
Paul Melamed
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c68ab2bd
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cleaned up PR
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6 年前 |
Paul Melamed
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0533e490
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address PR comments
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6 年前 |
Paul Melamed
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26eb1cae
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add decals to stacklit material
decals correctly affect normal buffer in forward and for stacklit in deferred
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6 年前 |