vlad-andreev
1f804bdc
moved editor-specific shader generator code to an Editor folder
8 年前
Paul Demeulenaere
e9b5f5ae
- Cleaner way describe MasterNode
- First version of suitable template which integrate packing/unpacking between vertex & fragment
N.B.: Refactor is needed in MaterialGraph to move specific shader code generation to ScriptableRenderloop
8 年前
Paul Demeulenaere
c79b25a0
Clean way to plug default semantic behavior (using surfaceAttribute)
8 年前
Paul Demeulenaere
8741cf58
Plug bakeDiffuseLighting
8 年前
Tim Cooper
2b3f2f91
[refactor namespace]
UnityEngine.Experimental.ScriptableRenderLoop -> UnityEngine.Experimental.Rendering
UnityEngine.Experimental.ScriptableRenderLoop -> UnityEngine.Experimental.Rendering.{LoopName}
8 年前
Paul Demeulenaere
40290c81
Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/ShaderVariables.hlsl
8 年前
Tim Cooper
c30d33b8
[Format]Reformat via format.pl to match the new conventions
8 年前
sebastienlagarde
68b2246c
HDrenderPipeline: Generate hlsl debug functions
Instead of wrtiting functions by hand user can now call generated debug
function and override thing he/she want.
8 年前
sebastienlagarde
bf5a866e
HDRenderPipeline: Missing file for Debug view space normal
7 年前
Sebastien Lagarde
ea8ce865
First draft
7 年前
Julien Ignace
51790cf9
(WIP) Added debug exposure to material debug views.
7 年前