18 次代码提交 (d8f13193-0fc2-4a95-84bc-9f16161a3b04)

作者 SHA1 备注 提交日期
sebastienlagarde 1ec6d8b9 First set of files 8 年前
sebastienlagarde 4984a6d0 Prepare for deferred rendering 8 年前
sebastienlagarde 016758b2 Update a bit the code for deferred + some notation update 8 年前
sebastienlagarde b7ac9b37 HDRenderLoop: Make transparent object working + doublesided mode work 8 年前
Sebastien Lagarde 00d2aece HDRenderLoop: Add few function to the shader library related to far cry 4 talk 8 年前
sebastienlagarde 1f0c5be7 HDRenderLoop: Fix issue after the merge of debug shaders 8 年前
sebastienlagarde acd11ee0 HDRenderLoop Rename DisneyGGX to Li and convert to whitesapce convention 8 年前
vlad-andreev bf6e54c5 tabs -> spaces 8 年前
Sebastien Lagarde 357d999e HDRenderLoop: Add code to init texture one time at the launch of the loop 8 年前
sebastienlagarde a149a4db HDRednerLoop: First draft of meta pass for lighttransport 8 年前
Sebastien Lagarde efa7c787 HDRenderLoop: Clean packed Gbuffer code in Uint16 + packing functions 8 年前
Sebastien Lagarde 3637fa01 ShaderLibrary: Update YCoCg function in color.hlsl 7 年前
Thomas 17672cc3 Added a bunch of useful color functions to Core 7 年前
sebastienlagarde d83489f4 Change ShaderLibrary to use REAL instead of float/half 7 年前
sebastienlagarde ecdf681c ShaderLibrary, change REAL to real 7 年前
sebastienlagarde d1c884e4 Add Lux meter debug mode 7 年前
Evgenii Golubev 8432b6cc Update the G-Buffer layout 7 年前
sebastienlagarde 985e604a Various warning fix 7 年前