sebastienlagarde
|
8a6b2cf1
|
HDRenderPipeline: Update unlit shader
|
8 年前 |
Sebastien Lagarde
|
00cb67b6
|
HDRenderPipeline: Clean interface and update UnlitUI
|
8 年前 |
Frédéric Vauchelles
|
acca5c71
|
Use a multiply blend mode instead of stencil to control distortion
|
7 年前 |
Frédéric Vauchelles
|
5cf7b5ab
|
Added remapping for distortion blur
|
7 年前 |
Julien Ignace
|
0bd39134
|
Renamed _ColorXXX properties in Unlit to _UnlitColor to avoid conflict with legacy Unity names which are required for Alpha test to work with GI.
|
7 年前 |
sebastienlagarde
|
11388041
|
HDRenderPipeline: Add tile/scale uv control to emissive color map
|
7 年前 |
Sebastien Lagarde
|
36f3cfd4
|
merge unity 2017.3
|
7 年前 |
Evgenii Golubev
|
4cd2d228
|
Replace all sampler macros with SAMPLER
|
7 年前 |
lyndon homewood
|
430ca284
|
Added mip debugging support
(Partially disabled pending c++ support for debug data upload.)
|
7 年前 |
sebastienlagarde
|
f0a8ba4d
|
HDRenderPipeline: Move variables in correct cbuffer
|
7 年前 |
sebastienlagarde
|
9aea34a9
|
HDRenderPipeline: Rename _PerMaterial to UnityPerMaterial
|
7 年前 |
GitHub
|
b83e5de0
|
Merge branch 'master' into feature/mip-debug
|
7 年前 |
Raymond Graham
|
d1c64b56
|
Merge branch 'master' into gpuInstancingSupport
|
7 年前 |
Sebastien Lagarde
|
2ca0621d
|
Add scene selection pass to HDRP
For lit, lit tessellation, unlit, layeredLit, LayereLitTessellation
|
7 年前 |
Tim Cooper
|
fafb59af
|
Run code formatter.
|
7 年前 |
sebastienlagarde
|
55b91556
|
Replace EmissiveIntesnity by EmissveColor HDR
Remove all occurrence of EmissiveIntensity. Emissive color is now HDR (with HDR color picker). Data need to be updated
|
7 年前 |