sebastienlagarde
1ec6d8b9
First set of files
First set of files submit to iniate the project and be able to work from
home :)
This is WIP and files will move/change.
For now just a set of file mostly empty, setup name etc...
8 年前
Sebastien Lagarde
357d999e
HDRenderLoop: Add code to init texture one time at the launch of the loop
- Still need to confirm is this code is robust
- Also remove many common.hlsl include
8 年前
Sebastien Lagarde
caf80e26
HDRenderLoop: Add area light support, first draft
8 年前
sebastienlagarde
3234ad1e
HDRenderLoop: Add area light code (not working)
8 年前
Evgenii Golubev
e9636e04
Enable reversebits() from the SM 5.0
8 年前
Evgenii Golubev
3bd132b7
Use precomputed tables to store the Hammersley2D sequence
8 年前
Evgenii Golubev
23f38d59
Use the Fibonacci sequence for convolving with GGX
8 年前
Evgenii Golubev
dba98485
Improve the support of the Fibonacci sequence
8 年前
Evgenii Golubev
8ad80363
Rename Hammersley and Fibonacci files
8 年前
Evgenii Golubev
e492618c
Refactor sampling methods
8 年前
Tim Cooper
c30d33b8
[Format]Reformat via format.pl to match the new conventions
8 年前
Frédéric Vauchelles
5a04f3fb
[BC6H] Added BC6H compression
7 年前
Frédéric Vauchelles
47d56c30
[BC6H] Naming fixes
7 年前
sebastienlagarde
d83489f4
Change ShaderLibrary to use REAL instead of float/half
7 年前
sebastienlagarde
ecdf681c
ShaderLibrary, change REAL to real
7 年前
Evgenii Golubev
b2d2386b
Make the Shader Library less real
7 年前
Evgenii Golubev
8db6f218
Optimize SampleHemisphereCosine() to not require a tangent frame
6 年前
sebastienlagarde
777bb5a5
HDRP: Lighting - Fix shader warning + Remove comment
6 年前