290 次代码提交 (cf57d1d5-fc07-4ee9-96e4-9dc084ccc608)

作者 SHA1 备注 提交日期
Evgenii Golubev 0ccbb812 Add a comment 7 年前
Thomas e7327a7f HDRenderPipelineInspector cleanup 7 年前
sebastienlagarde 11f38ef4 Use overlay formula for albedo and smoothness detail map 7 年前
Julien Ignace 6f585179 Implemented base of "Atmospheric Scattering" framework. 7 年前
Sebastien Lagarde f7913771 ComputePerVertexDisplacement now return a float3 7 年前
Evgenii Golubev 5c39d899 Remove HeavisideStep() from G_MaskingSmithGGX() 7 年前
Thomas 3d4686f1 Full SSS refactor 7 年前
sebastienlagarde 6d6ac1f7 Change Range of DetailXXXScale parameter 7 年前
Julien Ignace 6b9ad1a2 Ported Legacy Unity procedural sky to HDRP and renamed our ProceduralSky to BlacksmithSky (pending removal) 7 年前
Sebastien Lagarde a6118c02 fix undo/redo with layeredLit 7 年前
Evgenii Golubev 823896b6 Normalize the Disney Diffuse BRDF for polar viewing angles up to (Pi/4) 7 年前
GitHub 44197a4d Merge pull request #460 from EvgeniiG/Unity-2017.3 7 年前
Sebastien Lagarde 0f381168 Fix issue with InvTilingScale not working with layered 7 年前
sebastienlagarde 956f0a26 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale 7 年前
Evgenii Golubev c6261e9e Optimize DisneyDiffuse() 7 年前
GitHub 5f570605 Merge pull request #456 from EvgeniiG/Unity-2017.3 7 年前
sebastienlagarde 2bfcb077 Push draft of layered lit work 7 年前
Evgenii Golubev 8d9edb9e Use the anisotropy parametrization of Sony Imageworks 7 年前
GitHub e352f7e8 Merge pull request #459 from Unity-Technologies/Branch_DebugMenuSmallFixes 7 年前
sebastienlagarde 1ba9429f Minor optimizatoin, precompute inverse TexWorldScale 7 年前
Evgenii Golubev f916b05a Add support for [-1, 1] anisotropy 7 年前
Julien Ignace 664681f9 Renaming and small fixes for Debug Window framework. 7 年前
GitHub 8bc781c8 Merge pull request #458 from Unity-Technologies/feature/transparency 7 年前
sebastienlagarde 4af92440 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale 7 年前
Evgenii Golubev 18b135d5 Improve the precision of the tangent vector stored within the G-buffer 7 年前
GitHub 6eccc942 Merge pull request #453 from Unity-Technologies/lw-dead-code-removal 7 年前
sebastienlagarde af8794d4 Remove object scale from attribute/interpolator of tessellation 7 年前
Sebastien Lagarde e4bc3f52 HDRenderPipeline: LayeredLit - Update ComputePerVertexDisplacement() 7 年前
sebastienlagarde 01855213 Small comment and reformat 7 年前
Sebastien Lagarde 30675a6f HDRenderPipeline: LayeredLit - Remove layerTilingBlendMask parameter and replace it by propoer scale/bias attribute 7 年前
sebastienlagarde 4c55d7e9 Merge pixel and vertex locak object scale, they are identical and the feature are mutually exclusive 7 年前
GitHub 302ab7d2 Merge pull request #454 from Unity-Technologies/sss-fix 7 年前
sebastienlagarde 5ee5c7a7 Update test scene with recent change 7 年前
Thomas 8bb9da19 Meh, still broken 7 年前
sebastienlagarde 551e98f0 Refactor the UI to have vertex, pixel and tessellation displacement 7 年前
Evgenii Golubev 4b498c82 Initial implementation of stochastic alpha test using TAA 7 年前
Frédéric Vauchelles 7716558d Use correct sampler for refraction, refactored PerceptualRoughnessToMipmapLevel 7 年前
Frédéric Vauchelles e2379f0b Fixed wrong uvs 7 年前
Frédéric Vauchelles 5921acb7 Use LOAD_TEXTURE2D to get depth from depth pyramid, fixed roughness to mip level 7 年前
Thomas 59225594 Alignment spaces... 7 年前
sebastienlagarde cb146691 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale 7 年前
Thomas 90259c55 Fixed cache update issues with SSS 7 年前
Thomas 6a23edcf Dead code / warning / spaces removal 7 年前
sebastienlagarde fecb7ce9 Merge branch 'Add-Per-Pixel-scale' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Add-Per-Pixel-scale 7 年前
GitHub 28e0a528 Merge pull request #452 from Unity-Technologies/Distortion-cleanup-and-transparent-depth-pass 7 年前
Evgenii Golubev ea93b8f4 Merge branch 'Add-Per-Pixel-scale' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Evgenii Golubev 8d403196 Merge branch 'Add-Per-Pixel-scale' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
sebastienlagarde 81a9725b HDRenderPipeline: Update UI to only display option for alpha test shadow/prepass with transparent 7 年前
Sebastien Lagarde f62941c5 Merge branch 'Unity-2017.3' into Add-Per-Pixel-scale 7 年前
sebastienlagarde 0e87ca3f Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Distortion-cleanup-and-transparent-depth-pass 7 年前