25 次代码提交 (cdb8bd40-8bb7-4caf-be2c-1a3be4e182e9)

作者 SHA1 备注 提交日期
Sebastien Lagarde ba76c316 HDRenderLoop: Move a lot of files for better classification 8 年前
sebastienlagarde fb24c2f6 HDRenderLoop: Remove Assets/ScriptableRenderLoop/ShaderLibrary from header path 8 年前
Sebastien Lagarde 3ff1088c HDRenderLoop: More misc change + try to compile meta pass (not working yet) 8 年前
sebastienlagarde 05769d33 HDREnderLoop: Fix various stuff - still don't compile 8 年前
sebastienlagarde e11a6cc5 HDREnderLoop: Push misc refactor 8 年前
Sebastien Lagarde 79cd240f HDRenderLoop: Rename metalic to mettalic 8 年前
GitHub ca67bebf Merge pull request #5 from Unity-Technologies/LightmapSupport 8 年前
Paul Demeulenaere 93fd6e5e Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
sebastienlagarde fd7cfe17 HDRenderLoop: Move file/create file/Rename stuff - Related to lighting and shadow 8 年前
Paul Demeulenaere f68e8b7c Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Sebastien Lagarde e3c7667f HDRenderLoop: Renmae PositionHS to PositionCS + another pass on shadow design 8 年前
Sebastien Lagarde 86a99676 HDRenderLoop: Fix compil error 8 年前
Paul Demeulenaere 2c436ffd Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Sebastien Lagarde e7a1bb1b HDRenderLoop: Update to new texture abstraction everywhere 8 年前
Paul Demeulenaere d6e910a1 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Julien Ignace 19d5484e Updated LayeredLit shader with new code. 8 年前
Paul Demeulenaere 66d8d3f0 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Julien Ignace b27e925d Fixed compilation errors for no-define version of the LayeredLit shader. 8 年前
Sebastien Lagarde 1999b306 Merge remote-tracking branch 'refs/remotes/origin/master' into VelocityBufferSupport 8 年前
Sebastien Lagarde 7443a077 HDRenderLoop: Fixed issue with velocity pass + fix shader warning 8 年前
GitHub 0d79a150 Merge pull request #9 from Unity-Technologies/VelocityBufferSupport 8 年前
Julien Ignace 48fc9b85 - Properly implemented GI meta pass for Unlit shader. 8 年前
runes 2998b7cd Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Sebastien Lagarde 40f9dda4 HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor 8 年前
sebastienlagarde ea867c72 HDRenderLoop: Remove Shaders folder and move all files at root + rename XXXDefault.shader to XXX.shader 8 年前