18 次代码提交 (cda0e4a3-c903-490c-9391-ba7f7c9b470f)

作者 SHA1 备注 提交日期
sebastienlagarde b890244e HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline 8 年前
Juho Oravainen 4320bff0 Initial metal support kickoff. Tweaked shader pragma targets from 5.0 to 4.5. Added metal to only_renderers lists. Added initial platform header API/Metal.hlsl. Couple of include paths changed to absolute until a bugfix lands on Unity side. 8 年前
Sebastien Lagarde 6c05ce51 HDRenderPipeline: Fix compil issue + discrepencey forward deferred 8 年前
Sebastien Lagarde a1e0f1e9 Rename scriptableRenderLoop Folder to ScriptableRenderPipeline 7 年前
sebastienlagarde ddd7d5d5 HDRenderPipeline: Change all include shader absolute path to relative path 7 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 7 年前
sebastienlagarde 68b2246c HDrenderPipeline: Generate hlsl debug functions 7 年前
sebastienlagarde cb91c226 HDRenderPipeline: Fix issue with POM and layered shader 7 年前
Frédéric Vauchelles fcadaafc Added distortion masking 7 年前
Frédéric Vauchelles e95e8e4e Fixed: use signed integer for distortion 7 年前
Frédéric Vauchelles ba8dc625 (wip) Use depth to discard pixels in front of distortion object 7 年前
Frédéric Vauchelles c38d4aba Use a distortion mask to discard pixels instead of depth 7 年前
Frédéric Vauchelles c755942b Fixed Lit/Distortion debug 7 年前
Sebastien Lagarde 36f3cfd4 merge unity 2017.3 7 年前
Julien Ignace 51790cf9 (WIP) Added debug exposure to material debug views. 6 年前
sebastienlagarde ded6bbde Homegenize code of motion vector + fix discrepency between object and camera motion blur 6 年前
sebastienlagarde 55b91556 Replace EmissiveIntesnity by EmissveColor HDR 6 年前
GitHub 80d748f5 Add light linking support (#1758) 6 年前