16 次代码提交 (c7c0de7a-4dec-4036-b9f1-3c9feafe8b7d)

作者 SHA1 备注 提交日期
Felipe Lira 7b6bea1a (LDPipe) Fixed issue where objects where not being rendered in metal when there was not light shadow caster. 8 年前
Felipe Lira 287a7929 Fixed compiler erros for some variants/platforms. 8 年前
Felipe Lira a2f2b1e9 When only a single directional light is available we don't set per object lights. Added drawRenderers with SRP default light pass to render sprites. 8 年前
Felipe Lira 94744828 Removed shadow sampling from loop, shadow bias taken from light, improved shadow algorithm 8 年前
Felipe Lira 6959ac25 Added initial prototype version of Lightweight PBS shader. Started moving away from legacy shader library. 7 年前
Felipe Lira c9cb44ad Added optimized single light path for DIRECTIONAL, SPOT, POINT 7 年前
Felipe Lira 56be11e4 Added multiple lights support to LightweightStandardShader. 7 年前
Felipe Lira bd25fe30 Initial refactor work on shader library to allow reuse passes/core for multiple shaders with minimal work. 7 年前
Felipe Lira 9ea83a56 Added Occlusion keyword. Updated materials. More refactor on the shader. 7 年前
Felipe Lira 06348311 Added support to 9 lights to lightweight. 1 main light + 8 per-object. 7 年前
Felipe Lira 6c874f37 More refactor changes to support ShaderGraph 7 年前
Felipe Lira 64c4168e Added support to spot light cookies. 7 年前
Felipe Lira 2d7d95e7 Added support to subtractive mixed light mode. 7 年前
runes 29320591 ps4 compile fix for LightweightPipeline 7 年前
Felipe Lira bc18e113 First part of relatime shadows refactor. 7 年前
Felipe Lira 44b0d028 Fixed spot shadows. Updated template scenes to account for the new shadow filtering. 7 年前