9 次代码提交 (c7c0de7a-4dec-4036-b9f1-3c9feafe8b7d)

作者 SHA1 备注 提交日期
Sebastien Lagarde 01072951 HDRenderPipeline: Another pass on adding surface gradient code 8 年前
Sebastien Lagarde 0365d4e5 HDRenderPipeline: Change LayerUV to UVMapping + add keyword MAPPING_PLANAR 8 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 8 年前
sebastienlagarde b8ffdc68 HDRenderPipeline: Add support for BC5 normal map 8 年前
sebastienlagarde 30553d56 HDRenderPipeline: Add test scene 8 年前
Evgenii Golubev 87e85612 Refactor math constant defines 7 年前
GitHub 1ba061ab Revert " Reduce the number of dependent texture reads for SSS" 7 年前
sebastienlagarde d83489f4 Change ShaderLibrary to use REAL instead of float/half 7 年前
sebastienlagarde ecdf681c ShaderLibrary, change REAL to real 7 年前