14 次代码提交 (c52d88dc-da92-4b22-9f65-25caea63af72)

作者 SHA1 备注 提交日期
Tim Cooper 8a87c992 More refactoring. 7 年前
Tim Cooper 0b56c45b first pass. 7 年前
Tim Cooper 779d0288 [MatGraph]Use generated names for properties so that they do not conflict and are formatted properly. 7 年前
Tim Cooper 97cfbe75 Working remap node (wood wood) probably still needs a bunch of love. but something is working :) 7 年前
Peter Bay Bastian f95f8c27 BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
Tim Cooper 4eb8bc6a Misc usability fixes for shadergraph: 7 年前
Tim Cooper 16640c42 Run code format tool 7 年前
Peter Bay Bastian da0d10c8 Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
Peter Bay Bastian 83c052cb Various clean-ups to make code a bit more neat 7 年前
GitHub 09d669c8 Various refactorings and improvements (#139) 7 年前
Tim Cooper 259c7ce1 Changing sub graphs to use functions instead of inlining. 7 年前
Keijiro Takahashi a3b44dd5 Fix for issue #222 7 年前
Martin Thorzen 9720e0dc Added input fields to the vector nodes 7 年前
Jens Holm 74c313c2 Add copy function in IShaderProperty, and implement this in all property classes 7 年前