18 次代码提交 (be649c1e-0eaf-4e35-a79c-27267b348e0d)

作者 SHA1 备注 提交日期
sebastienlagarde 1ec6d8b9 First set of files 8 年前
Sebastien Lagarde 357d999e HDRenderLoop: Add code to init texture one time at the launch of the loop 8 年前
Sebastien Lagarde caf80e26 HDRenderLoop: Add area light support, first draft 8 年前
sebastienlagarde 3234ad1e HDRenderLoop: Add area light code (not working) 8 年前
Evgenii Golubev e9636e04 Enable reversebits() from the SM 5.0 8 年前
Evgenii Golubev 3bd132b7 Use precomputed tables to store the Hammersley2D sequence 8 年前
Evgenii Golubev 23f38d59 Use the Fibonacci sequence for convolving with GGX 8 年前
Evgenii Golubev dba98485 Improve the support of the Fibonacci sequence 8 年前
Evgenii Golubev 8ad80363 Rename Hammersley and Fibonacci files 8 年前
Evgenii Golubev e492618c Refactor sampling methods 8 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 8 年前
Frédéric Vauchelles 5a04f3fb [BC6H] Added BC6H compression 7 年前
Frédéric Vauchelles 47d56c30 [BC6H] Naming fixes 7 年前
sebastienlagarde d83489f4 Change ShaderLibrary to use REAL instead of float/half 7 年前
sebastienlagarde ecdf681c ShaderLibrary, change REAL to real 7 年前
Evgenii Golubev b2d2386b Make the Shader Library less real 7 年前
Evgenii Golubev 8db6f218 Optimize SampleHemisphereCosine() to not require a tangent frame 7 年前
sebastienlagarde 777bb5a5 HDRP: Lighting - Fix shader warning + Remove comment 6 年前