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ScriptableRenderPipeline
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ba0bf545
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/feature-runtimeTextureCache
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/asmdef
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/projects-TheLastStand
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/Add-physical-light-unity-support
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12 次代码提交 (ba0bf545-07ee-495a-b361-8424fab45ff7)
作者
SHA1
备注
提交日期
vlad
09332619
Texture Asset node and sampler2D input/output type
8 年前
ChrisTchou
2bcbc2ec
MultiParallax Node, and fixes to Texture Asset and UVTriPlanar nodes
8 年前
vlad
12603c9a
Changing all Texture2D types to Teture to allow custom render textures to be added.
8 年前
Florent Guinier
ef69c53a
Convolve filter v1 (WIP)
8 年前
vlad
5f08fc4e
Changed sampelr2D to Texture2D, added wrappers for HLSL to make decoupled texture samplers work with surface shaders, added a Sampler node, etc.
8 年前
vlad
107ba5ee
Texture Asset Node supports output for Texture2D AND sampler2D
8 年前
vlad
2750742f
Fixed output to sampler2D when that node is being used.
8 年前
vlad
b247c311
Texture assets and related notes work now (Thanks Tim!)
8 年前
Tim Cooper
d0d60781
Texture asset is now a real asset type...
7 年前
Tim Cooper
b44a8aea
Fix some bugs in new nodes (bad conversion to HLSLSnippet node) + Add ability to hide slots at the slot level (i.e. hide implicit inputs for function node)
7 年前
Tim Cooper
8f5cab45
[fixes]Fix broken unit tests.
7 年前
Peter Bay Bastian
7e160ce8
Run `hg format` on repository
7 年前