Paul Melamed
|
982555b5
|
beginning work on decal shader
|
7 年前 |
Paul Melamed
|
650a7ab4
|
debugging projecting a decal onto geometry
|
7 年前 |
Paul Melamed
|
c4761310
|
color map and normal maps working for decals
|
7 年前 |
Paul Melamed
|
a5eb21ff
|
cleaned up decal shader, added custom UI for decal shader
|
7 年前 |
Paul Melamed
|
d9d7b2cb
|
refactor to address all comments by Sebastien in slack conversation.
|
7 年前 |
Paul Melamed
|
dd2f4c60
|
Decals work with master and trunk
|
7 年前 |
Paul Melamed
|
8fd4e73b
|
fix some empty lines and indentation
|
7 年前 |
sebastienlagarde
|
2f16949c
|
HDRenderPipeline decals: Addressed PR feedback
|
7 年前 |
Paul Melamed
|
3b75ece2
|
temp fixed include issues for some .compute shaders
added metal, smoothness to decals
|
7 年前 |
Paul Melamed
|
2df92783
|
changed input textures layout for decals
|
7 年前 |
Paul Melamed
|
e2add901
|
intermediate commit for decal height map
|
7 年前 |
sebastienlagarde
|
4b26e012
|
Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary
|
7 年前 |
Paul Melamed
|
8efbc8a6
|
Merge branch 'master' into prototype/decals_no_height
# Conflicts:
# PostProcessing
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipelineAsset.asset
|
7 年前 |
Paul Melamed
|
bd31b3cc
|
Temp commit, 1st attempt at instanced decals is working.
|
7 年前 |
Kay Chang
|
42c358c5
|
Added Switch support for SRP sample project.
C# scripts modified to build without XR support on Switch.
|
7 年前 |
Paul Melamed
|
983ccfcb
|
Using proper instancing path.
Force decals to always draw instanced.
|
7 年前 |
Paul Melamed
|
54cd8dad
|
Use alpha compositing to blend decals
|
7 年前 |
Paul Melamed
|
2ac82eae
|
Fixed cull and z test mode, because with blending decal values were blended twice per decal
|
7 年前 |
sebastienlagarde
|
003ed8ce
|
Add pipeline subshader tags for HD
|
7 年前 |
sebastienlagarde
|
9630d754
|
Rename HDPipeline => HDRenderPipeline + Fix issue with decal.shader
|
7 年前 |
Kay Chang
|
53b01e3a
|
WIP adding Switch support.
|
7 年前 |
Kay Chang
|
c279dc9c
|
Re-added modified files for Switch without BOM.
|
7 年前 |
Tim Cooper
|
fafb59af
|
Run code formatter.
|
7 年前 |
Paul Melamed
|
6459cbb2
|
mesh decals somewhat working
|
7 年前 |
Paul Melamed
|
737f9f82
|
mesh decal working with an option to use albedo as mask only
decals are always on independent of cull results
|
7 年前 |
Paul Melamed
|
5265aacd
|
cleanup shader #ifdef code
|
7 年前 |
Paul Melamed
|
aa31195d
|
change names of decal #defines to reflect functionality of dbuffer passes
store scale/bias of texture atlas allocations after they have been allocated
|
7 年前 |
Paul Melamed
|
a95094c7
|
Address PR comments
|
7 年前 |
Paul Melamed
|
8b873a1e
|
added color swatch to decal material
|
7 年前 |
Paul Melamed
|
e000418f
|
Intermediate work
|
6 年前 |
Paul Melamed
|
96a4d824
|
inter commit
|
6 年前 |
Paul Melamed
|
de7b8a99
|
mesh decals work with some per channel masks
|
6 年前 |
Paul Melamed
|
3c660e30
|
per channel decals working for all combinations
|
6 年前 |
Paul Melamed
|
c6fc1808
|
Added per channel blend selection mode for decals to render pipe asset
|
6 年前 |
Paul Melamed
|
30ddbe57
|
renamed and added the pragma multi_compile for decals to Lit shaders
|
6 年前 |
Paul Melamed
|
f4e0f28f
|
added #pragma multicompile to StackLit and some comments
|
6 年前 |
Paul Melamed
|
d39437c1
|
Cleaned up PR
|
6 年前 |
Paul Melamed
|
1fc5aacc
|
adressed PR comments
moved DecalProjector transform update check to LateUpdate so it works correctly when attached to bones.
|
6 年前 |
Paul Melamed
|
c26acc53
|
intermediate commit
|
6 年前 |
Paul Melamed
|
d25c0df6
|
New ui and 3RT/4RT modes work for decals
|
6 年前 |
Paul Melamed
|
abdc7b2f
|
cleanup refactor
|
6 年前 |
Paul Melamed
|
40459f78
|
Change mask map channel selection to use check boxes
|
6 年前 |
Paul Melamed
|
bf15dbc1
|
added depth bias to mesh decals
|
6 年前 |
Paul Melamed
|
b61a3946
|
decal material draw order
|
6 年前 |
Sebastien Lagarde
|
65ea94ef
|
Update the material upgrader system to be per material and not per project
|
6 年前 |
Sebastien Lagarde
|
f97c8de2
|
Fix issue with RT inccorectly fill in PerChannelMask mode with Smoonthess only
|
6 年前 |
Sebastien Lagarde
|
699fec18
|
Merge branch 'HDRP/staging' into Decal-compilation
|
6 年前 |
Sebastien Lagarde
|
fbcdb866
|
Add DECAL_OFF for decal to remove more variant + rename
|
6 年前 |
Evgenii Golubev
|
0798e2ee
|
Remove _NORMAL_BLEND_SRC_B keyword in decal
|
6 年前 |
Paul Melamed
|
5f083851
|
decal normal buffer works, 1st draft
|
6 年前 |
Paul Melamed
|
c68ab2bd
|
cleaned up PR
|
6 年前 |
Paul Melamed
|
0533e490
|
address PR comments
|
6 年前 |
Paul Melamed
|
26eb1cae
|
add decals to stacklit material
decals correctly affect normal buffer in forward and for stacklit in deferred
|
6 年前 |