sebastienlagarde
ff5e75b4
HDRenderPipeline: First draft of tesselation (not compiling)
8 年前
sebastienlagarde
589fe428
HDRenderPipeline: More work on tesselation
8 年前
sebastienlagarde
8143ee71
HDRenderPipeline: make the shader compile
8 年前
sebastienlagarde
b60bd965
HDRenderPipeline: Fix various issue with tesselatoin + depth offset
8 年前
sebastienlagarde
120fb435
HDRenderPipeline: First draft of tesselation, working for base layer only
need a big refactor, will change all code for performance but it is to
allow artists to work.
8 年前
Sebastien Lagarde
8f97c56c
HDRenderPipeline: Add Phong tesselation
8 年前
Sebastien Lagarde
83594dd2
HDRenderPipeline: Big renaming Tesselation => Tessellation
8 年前
sebastienlagarde
89300656
HDRenderPipeline: Try to improve vertex side of thing
8 年前
sebastienlagarde
0d5518ce
HDRenderPipeline: More test - Miss domain shader part
8 年前
Sebastien Lagarde
fd23a655
HDRenderPipeline: Second part of modification still not compiling/working
8 年前
sebastienlagarde
3b0e1c97
HDRenderPipeline: Large refactor of all the pass attribute and varying system
8 年前
Sebastien Lagarde
6a2f84cb
HDRenderPipeline: Fixx issue with tessellation (Shadow, depthonly, distortion)
8 年前
sebastienlagarde
66834685
HDRenderPipeline: Add Layered Displacement + fix issue with sky + some clean
- HDRI reflection is flipped, but HDRI and procedural sky are flipped
each other. For now fix the HDRI sky and we will fix procedural sky
after
8 年前
Sebastien Lagarde
4d17bef2
HDRenderPipeline: Draft about surface gradient code
8 年前
sebastienlagarde
59ba33dd
HDRenderPipeline: Fix issue with wind not behaving correctly in shadows
7 年前
Julien Ignace
9c3561fd
Fixed Vertex Normal usage in vertex shaders when needed by the Wind.
7 年前
sebastienlagarde
b9915628
HDRenderPipeline: First draft of support of vertex displacement
7 年前
sebastienlagarde
650a1b5e
HDRenderPipeline: Fix issue with wrong attribute define for LitXXXPass
7 年前
sebastienlagarde
551e98f0
Refactor the UI to have vertex, pixel and tessellation displacement
- This commit will break the data that use displacement
7 年前
Evgenii Golubev
b7f42cb7
Make sure passes that require UV2 and UV3 actually have access to them
7 年前
Julien Ignace
ac765a69
- Fixed Layered material UI where Density As Opacity checkbox would not be shown in some cases
- Fixed Vertex Color handling in Depth/Velocity passes.
7 年前
sebastienlagarde
dd2eb685
Fix for depth prepass not having correct world position
This was causing issue with alpha tested geometry using planar mapping,
depth prepass was wrong
7 年前
sebastienlagarde
6e05e975
Fix wrong preprocessor test (for PR 1009675)
https://github.com/Unity-Technologies/ScriptableRenderPipeline/pull/1305
7 年前
sebastienlagarde
3168adb5
Fix for shader include paths for external shaders (not in Asset folder)
This pull request is to fix the relative paths written in the shader pass definition files. These files emit the "file not found" error when included from external shaders (e.g. custom shader defined in a user project).
7 年前