23 次代码提交 (b470c024-fb40-4a6e-964d-b0080e84f1cd)

作者 SHA1 备注 提交日期
Felipe Lira a5dbc063 Ported Lightweight to SRP shader library. 7 年前
Felipe Lira a58b6cbd Lightweight Shaders compiling on GLES with HLSLcc compiler. 7 年前
Felipe Lira 0324ec96 Refactor to improve shader library organization and readability 7 年前
Felipe Lira ac553840 Updated shaders after merge 7 年前
Felipe Lira cea04fcf Addressed Sebastien and Alexandr PR feedbacks. 7 年前
John afae267f Initial integration of Post-FX V2 MSVO to LW 7 年前
John a7402091 Initial integration of Post-FX V2 MSVO 7 年前
sebastienlagarde 4b26e012 Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
Mike Wuetherick 767eac9b Merge branch 'LightweightPipeline' into projects/TheLastStand 7 年前
Arnaud Carre d5ff0590 LWRP: SRP batcher compatibility 7 年前
Felipe Lira c925c4c7 Converted fragment functions to use InputData struct so we can update more easily ShaderGraph template. 7 年前
Felipe Lira c51ce48c Merged master 7 年前
John cf25c602 Merge master 7 年前
Aleksandr Kirillov 92c885e2 Fixed LightweightStandardSimpleLighting shader to use target 2.0 and packed interpolators so that they would fit into SM2 limits (8x4). 7 年前
Aleksandr Kirillov 44d8afbf Don't normalize the normal coming from the normal map if there's no scaling possible in the shader. 7 年前
Aleksandr Kirillov 322b2ef3 Some cosmetic changes + set target to 2.0 for PBR Standard shader 7 年前
Felipe Lira 3360ce0b Changed ShadowPass and DepthOnlyPass to account for alpha clip. 7 年前
John Parsaie c3fb2167 Colored AO 7 年前
Felipe Lira 298abc7d Fixed LW constant buffer precision 7 年前
Felipe Lira 0a782368 replaced bump_scaled_not_supported with quality hint define 7 年前
Felipe Lira 3d7bf731 removed unused uniform 7 年前
Felipe Lira f3d91736 Reverted BUMP_SCALE_NOT_SUPPORTED changes. BUMP_SCALE_NOT_SUPPORTED when undefined is now defined to true on mobile platforms. 7 年前
Aleksandr Kirillov 609209a9 Split the surface UnityPerMaterial CB into three (common, simple lighting and PBS). 7 年前