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ScriptableRenderPipeline
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b4138a05
/main
/scriptablerenderloop-materialgraph
/batch_rendering
/vr_sandbox
/Branch_Batching2
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/vr_api_testbed
/RenderPassXR_Sandbox
/classicDeferredMobile
/EnableVulkanAndES3
/OnTileRenderPass2
/sample_game
/culling
/OTDRP-develop
/Add-support-for-light-specular-color-tint
/stochastic_alpha_test
/Yibing-Project-2
/xr-hdrp-rt-test
/system-shock-transitional-shader
/feature-runtimeTextureCache
/shader-library-include-paths
/asmdef
/namespace
/feature-ReflectionProbeFit
/prototype-decals
/DrawSettings
/projects-TheLastStand
/iridesence
/lw-nolightlist
/Add-physical-light-unity-support
/LightweightPipelineExperimental
/switch_support
/feature-ScreenSpaceProjection
/use-roughness
/LW-BakedIndirect
/Branch_FixObjectMotion
/srp_batcher
/LW-LightOptimizations
/Branch_ScriptableCulling
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/feature-ReflectionProbeBaking
/Improve-shader-generator
/improve-shader-generator-data
/2018.1
/lwr-xr-shader-fixes-sandbox
/uifoldout-fix
/lw-callbacktests
/lwrp-xr-sssm-DrawProc
/lwrp-xr-tim-hacks
/ss3HDRP
/build-automation
/HDRP_SurfaceShader
/tag-1.1.0-beta
/xr-hdrp-pyramids
/lw-bias_per_cascade
/040SimpleLighting
/lw-tangentspacelightingtest
/Lux-for-HDRI
/HDRP_GraphicTests
/projects-system-shock-2018.1
/Change-cluster-Tile-to-dynamic-branch
/Reduce-shader-variant
/lw-shadow-optimization
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/lw-shader-optimization
/Branch_RemoveCascadeBordersInUI
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/tag-1.1.4-preview
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/tag-1.1.5-preview
/tag-1.1.6-preview
/stacklit
/StackLit2
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2018.1.0f2
SRP_0.1.25
Unity-2017.3.0b10
Unity-2017.3.0b2
Unity-2018.1.0b13
Unity-2018.1.0b2
Unity-2018.1.0b6
Unity-2018.1.0b8
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unity-2017.1b5
unity-2017.2b4
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10 次代码提交 (b4138a05-ed14-4a53-9de0-95bbf0ef6750)
作者
SHA1
备注
提交日期
Filip Iliescu
4d5f4b18
comprehensive demo of all tests
7 年前
Filip Iliescu
555bd19f
regenerate lighting data and reflection probes for test scenes
7 年前
Filip Iliescu
74b604f6
fixup refelction probes and get lighting lighting generated correctly
7 年前
Filip Iliescu
4c9b068b
rework demo a bit. tweak lighting settings, shadows and regenerate lighting
7 年前
Filip Iliescu
23202e49
merge in OnTileDeferredBranch after merging in master to it
7 年前
Filip Iliescu
40bd91ef
update tests to cover recently discovered and fixed issues like the flipped y and HDR differences previously fixed
7 年前
Filip Iliescu
fc137b98
regenerate lighting and modify tests to update to latest changes like new skybox for ambient lighting
7 年前
Peter Andreasen
69c448b2
Merge remote-tracking branch 'origin/master' into sample_game
7 年前
Felipe Lira
e56800ee
Merge branch 'master' into LightweightPipeline
# Conflicts:
7 年前
Julien Ignace
674d0efe
Merge branch 'master' of
https://github.com/Unity-Technologies/ScriptableRenderLoop
into culling
# Conflicts: # ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
7 年前