24 次代码提交 (b3199d5d-f98e-4e9c-9395-b0b5f154a2af)

作者 SHA1 备注 提交日期
Felipe Lira 17a99791 Moved most content to LightweightForwardRenderer. Created passes to encapsulate logic. Currently passes are selected based on primitive feature/capabilities/frame settings. 7 年前
Felipe Lira 5b75c36e Caching common filter settings. Created method to provide DrawRendererSettings. 7 年前
Felipe Lira c05148cf Implemented depth copy pass. Fixed a case that was causing depth prepass to execute even when no directional shadows were rendered. 7 年前
Felipe Lira 98c82c99 All renderpasses referencing attachments by handle 7 年前
Felipe Lira 7b171db4 Fixed Texture2DMS resolve. Simplified renderer state by baking shadow settings into camera data. 7 年前
Felipe Lira 1e580cd4 Merge branch 'LWRP' into lw/api-refactor-v1 7 年前
Felipe Lira ab311887 Turns out the material immediate set doesn't really work. 7 年前
Felipe Lira b918fecb Addressed PR comments. 7 年前
Felipe Lira c13ab97d fixed Final pass blit 7 年前
Felipe Lira 4dcb7214 Added camera HDR setup 7 年前
Felipe Lira 4e3fad68 Fixed copyDepth pass. 7 年前
Felipe Lira 1a4378d1 PostProcess stack will handle cases where src = dest are same and a single effect is on stack. 7 年前
Felipe Lira a55f3bfe Added support to DynamicBatching. It's enabled by default and can be changed in the pipeline asset. Created RenderingData to hold all other data containers. 7 年前
Felipe Lira 3160d4ad Fixed DepthCopy shader. Disabled depth resolve on VR until we can properly figure out how to resolve texture2DMS in stereo. 7 年前
Felipe Lira 2c09ec14 Fixed format and line endings. 7 年前
Felipe Lira 9c960b8e Added CommandBuffer profiler markers so inspecting frame on FrameDebugger and RenderDoc is much easier. 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前
Felipe Lira d36ea376 Fixed scaling issue with camera viewport 7 年前
Felipe Lira ef05aed7 Fix issue clearing issue with multiple cameras 7 年前
Felipe Lira 98343ed4 Fixed camera clear issues when rendering to backbuffer. 7 年前
Felipe Lira 404f5c60 Fixed rendering issue in player. Split LightweightKeywords into two classes LightweightKeywordStrings is used in runtime/editor and LightweightKeyword is used in editor only. 7 年前
Felipe Lira 743ee820 Fixed non matching profiler sample 7 年前
Felipe Lira 312a5259 Screenspace shadow resolve is only done in case of cascade shadows. 7 年前
GitHub 170c9b56 Draft/lw/callbacks (#1646) 6 年前